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NPC Generator

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Advanced [show]


Aline Alby, Female Human [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a grey suit, violet shirt, and white tie. She carries with her a set of lances, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. She wears a feathered hat to cover her moderate length blonde hair. Her eyes are a pleasant violet.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: The child of southern immigrants she idolized her mother. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She left for the south, certain she would find work there.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it.

Ideals: Fighting, Joker, Justice, Gifted. Bonds: Immigrant. Occupation: Bowyer

Voice: Raspy

Attributes [hide]

Aline Alby, Female Human Sorcerer 1
Medium (4'10") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)13 (+1) 8 (-1)13 (+1)
Skills Insight +1, Performance +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 2000 cp. Chrysoberyl (120 gp). 1 Chain shirt.


Social Check DCs


Mary Marston, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'5". She wears baggy grey pantaloons and a blue scarf. Her auburn hair is thinning but still full. Her green eyes are slightly larger than normal.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She has a small toy that she constantly fidgets with.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A gifted student she started as a Adventurer, but she got bored and became a Mason. She got away from her former life and has fallen to alcoholism.

Motivation: She feels kind of lost in life; and sabotage a competitor

Ideals: Disciplined, Gifted. Flaws: Addict, Depressed. Bonds: Job. Occupation: Mason

Voice: Stutters

Attributes [hide]

Mary Marston, Female Human Adept 1
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)11 (+0) 16 (+3)14 (+2)
Skills Investigation +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 30 pp. 1 Banded mail.


Social Check DCs


Erevan Floshem, Male Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Through the years after Erevan was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Erevan's father didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Entrepeneur, Athletic, Opinionated. Flaws: Antagonistic. Bonds: Religious. Occupation: Banker

Voice: Sounds elderly

Attributes [hide]

Erevan Floshem, Male Elf Ranger 12
Medium (5'5") Elf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 68 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 12 (+1)12 (+1) 11 (+0)14 (+2)
Skills History +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +1 / 3d10-3, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 2000 gp. Banded agate (12 gp). Chalcedony (30 gp). Citrine (30 gp). Blue star sapphire (1100 gp). Amethyst (90 gp). Star rose quartz (30 gp). Citrine (30 gp). Blue quartz (12 gp).


Social Check DCs


Bertram Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 2'11" and wears just a white suit. His red hair is lengthy and is close to two feet long. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His parents moved while he was still in utero so he is the first generation to be born here. There was a wharf not far from home where he often wandered off to fish. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Disciplined. Bonds: Has a crush, Adventurer, Immigrant, Nature. Occupation: Shipwright

Voice: American accent

Attributes [hide]

Bertram Tealeaf, Male Halfling Fighter 3
Small (2'11") Halfling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)16 (+3) 16 (+3)9 (-1)
Skills Animal Handling +5, Performance +1
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Ignan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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