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NPC Generator

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Advanced [show]


Kelter Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries a battered lance and tarnished shortbow as well. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Halfling Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Rich. Occupation: Armorer

Voice: Squeaky

Attributes [hide]

Kelter Whispermouse, Male Halfling Rogue 8
Small (3'2") Halfling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 34 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)10 (+0) 18 (+4)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Old masterpiece painting (2200 gp). Old masterpiece painting (2200 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jabbie Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tan leather gloves, a tan jacket, and tight pants. His black hair has been sun bleached extensively. His brown eyes peer out from beneath his wide-brimmed tan hat.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a ruthless business man, a trait he acquired from his father.

History: He got into the Cartwright business at a young age. He found a children's book about a Gnome Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: He is currently in port desperately looking for someone to get him out; and he is unsatisfied with his job

Ideals: Persistence, Entrepeneur. Bonds: Job, Adventurer, Slave. Occupation: Cartwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Jabbie Humplebumple, Male Gnome Barbarian 3
Small (3'7") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)13 (+1) 14 (+2)4 (-3)
Skills Intimidation -1, Persuasion -1
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2200 sp.


Social Check DCs


Dûgza Dalton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He dresses like a well dressed Barber does. He sports a long silver beard, and similarly colored long hair. He wears large thick round spectacles.

Personality: Dûgza is depressed about a lot of things. He tends to be a nihilist. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barber arts, while his mother instructed him in etiquette, music and courtly manner. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He inherited the family business which he has now maintained for 8 years.

Motivation: Money/treasure; and sabotage a competitor

Ideals: Gifted. Flaws: Depressed. Bonds: Job, Rich, Military. Occupation: Barber

Voice: Speaks fast with a slight lisp

Attributes [hide]

Dûgza Dalton, Male Half-Orc Adept 1
Medium (6'2") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 5 (-3)8 (-1) 13 (+1)8 (-1)
Skills Acrobatics +1, Insight +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 500 sp.


Social Check DCs


Merihim Hate, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears baggy black pantaloons and a white scarf. He has dyed his greying black hair a little too much giving a sharp black color. His silver eyes lackadaisically let the world flow into them.

Personality: Merihim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a font of random trivia from the lore and stories he has discovered

History: Born in a small village he learned the ways of the warrior from his mother. He moved out west to avoid the crime he committed. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Merihim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Impeccable, Logical, Fighting. Bonds: Immigrant, Criminal record. Occupation: Mayor

Voice: Scottish accent

Attributes [hide]

Merihim Hate, Male Tiefling Ranger 8
Medium (6'0") Tiefling, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 39 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 10 (+0)12 (+1) 14 (+2)16 (+3)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 400 gp. Red garnet (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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