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Advanced [show]


Gurdis Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bastard sword, just in case. She keeps her long blonde hair kept up in a rat tail. Her eyes are green and she is always smoking a pipe.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Around other people she will do her best to conceal her emotions and appear jolly.

History: Sold as a small child to a wizard, Gurdis was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: To prove her worth to the world; and her relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: Shy, Impulsive. Bonds: Mentor, Family. Occupation: Barkeep

Voice: Hollow voice

Attributes [hide]

Gurdis Deepdelver, Female Dwarf Paladin 3
Medium (3'9") Dwarf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Druidic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Gilthur Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft white waves gently in the breeze. His hair is long and golden with streaks of silver, and is pulled back with small grey clips. His beard is silver, braided, and well cared for. His eyes are likewise green.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He plays an instrument quite well.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has had some formal painting training, and achieved minor success. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and he has money and likes to spend it

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Slave Trader

Voice: Complex vocabulary, royal

Attributes [hide]

Gilthur Battlehammer, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 8
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 17 (+3)14 (+2) 13 (+1)8 (-1)
Skills Deception +1, Stealth +0
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 40 gp.


Social Check DCs


Naal Holimion, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 4'9". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and his gloved hand is found clutching a warhammer. His auburn hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a massive crush on the younger sibling of the Sculptor who has hired him part-time. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born in the east. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He inherited the family business which he has now maintained for 14 years.

Motivation: An old rival family wants him found; and balancing his hectic life and new sculptor responsibilities is difficult

Bonds: Rich, Has a crush, Criminal record, Immigrant, Job, Family. Occupation: Sculptor

Voice: Complex vocabulary, royal

Attributes [hide]

Naal Holimion, Male Elf Adept 3
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)9 (-1) 12 (+1)5 (-3)
Skills Perception +3, Persuasion -1
Senses Passive Perception 9
Languages Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 400 gp.


Social Check DCs


Immeral Ariessus, Male Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a large tan jacket. He has wavy red hair. His violet eyes peer out from beneath his feathered tan hat.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Immeral grew up listening to his father's many stories. He dropped out of school before completing his studies. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion.

Ideals: Passionate, Logical. Flaws: Insomniac. Bonds: Adventurer. Occupation: Healer

Voice: French accent

Attributes [hide]

Immeral Ariessus, Male Elf Aristocrat 2
Medium (4'10") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 7 (-2)15 (+2)
Skills Acrobatics +4, Insight +0
Senses Passive Perception 8
Languages Common, Elven, Gnome, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1 Half-Plate.


Social Check DCs

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