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NPC Generator

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Advanced [show]


Enna Ilphelkiir, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a mite stocky and wears violet robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a nunchaku, but if one is not available she will default to her warhammer. Her black hair is lengthy. She wears round tiny glasses practically rammed into her face.

Personality: Eccentric and domineering, Enna will drive conversation. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was raised by priests from a young age. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has recently gotten a pet goose that steals things from people.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has a rivalry with the church that dominates her actions

Ideals: Extrovert. Bonds: Criminal record, Religious, Mentor. Occupation: Stableman

Voice: Uses sign language

Attributes [hide]

Enna Ilphelkiir, Female Half-Elf Commoner 4
Medium (4'8") Half-Elf, True Neutral (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)10 (+0) 9 (-1)16 (+3)
Skills Athletics +4, History +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 18000 sp. 1 Masterwork Thieves’ tools. 1 Masterwork Thieves’ tools. 1 Hourglass. 1 Silver holy symbol.


Social Check DCs


Alvyn Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and he perpetually has his scythe ready. He has a small bristly mustache and wavy blonde hair. His gray eyes have a joyful gleam in them most of the time.

Personality: He hates Gnomes with a passion. As such he is filled with self loathing. He plays an instrument quite well.

History: Alvyn lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting, Artistic. Flaws: Racist. Bonds: Family, Adventurer. Occupation: Tailor

Voice: Nasally tone

Attributes [hide]

Alvyn Scheppen, Male Gnome Warlock 3
Small (3'7") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)14 (+2) 7 (-2)13 (+1)
Skills Religion +4, Survival +0
Senses Passive Perception 8
Languages Common, Gnome, Aquan, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 100 gp.


Social Check DCs


Azgrom Graeme, Male Half-Orc [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his hand crossbow always slung over his shoulder. He has a slight overbite and is overall scrawny. His hair is cut close to his head. He has gleaming, smiling green eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His father raised him in a mountain cabin. He helped his mother out around the business and became quite the natural. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to open a new tavern

Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Nature, Enemies. Occupation: Herbalist

Voice: Irish accent

Attributes [hide]

Azgrom Graeme, Male Half-Orc Commoner 9
Medium (5'8") Half-Orc, Chaotic Good (CR 9)
Armor Class 10
Hit Points 46 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)11 (+0) 14 (+2)14 (+2) 12 (+1)5 (-3)
Skills Athletics +8, Survival +4
Senses Passive Perception 11
Languages Common, Orc, Goblin, Giant
Attacks Melee +8 / 3d4+5, Ranged +3 / 3d4+0, Grapple +4

Possessions: 70000 cp. Large well-done wool tapestry (100 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp).


Social Check DCs


Baradad Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'8", this man wears a robe, a symbol of death around his neck, and a hammer on his belt. He has copper crest. His gold eyes are slightly larger than normal.

Personality: Always inclined to offer people food he seems plenty friendly. He is lazy and tries to find solutions quickly.

History: Baradad was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Baradad liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now spends his time doing works of charity.

Motivation: To reunite with his absent mother; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Lazy. Bonds: Poor, Nature. Occupation: Barber

Voice: High pitched and raspy

Attributes [hide]

Baradad Kimbatuul, Male Dragonborn Warrior 1
Medium (6'8") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)9 (-1) 10 (+0)7 (-2)
Skills Intimidation +0, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp. Coral (40 gp).


Social Check DCs

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