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Advanced [show]


Gimûb Allerton, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man has a large white mantle and cape that has been intricately interwoven into his blue robe. He has done his best to style his auburn hair to look like a famous performer. His eyes are a pleasant gray.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to loving parents in a slum to the south. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally

Ideals: Persistence, Optimist. Flaws: Insane. Bonds: In love, Poor. Occupation: Dyer

Voice: Scratchy, weak

Attributes [hide]

Gimûb Allerton, Male Half-Orc Ranger 9
Medium (5'4") Half-Orc, Chaotic Good (CR 9)
Armor Class 10
Hit Points 54 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)7 (-2) 16 (+3)8 (-1)
Skills Investigation +1, Survival +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1300 gp. Aquamarine (200 gp). Azurite (10 gp). Chrysoberyl (60 gp).


Social Check DCs


Nuraval Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and yellow handkerchief worn on his left side. He carries with him a set of pickaxes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears a small hat to hide his balding. This blue eyed easterner is not easily forgotten.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a ruthless business man, a trait he acquired from his mother.

History: Nuraval was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He then took over the family business and is one of the better Herbalist for hire.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic, Greedy. Bonds: Job, Enemies. Occupation: Herbalist

Voice: Squeaky

Attributes [hide]

Nuraval Bloodkith, Male Dwarf Bard 10
Medium (4'0") Dwarf, Neutral Good (CR 10)
Armor Class 12
Hit Points 58 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)12 (+1) 12 (+1)9 (-1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Orc
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 2200 gp. Pink diamond (3000 gp). Lapis lazuli (8 gp). Black pearl (1300 gp). Black star sapphire (600 gp). Bloodstone (60 gp). Moss agate (8 gp). Rose (60 gp). Zircon (60 gp).


Social Check DCs


Horhog Alby, Male Half-Orc [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of scimitars, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His blonde hair is still thick. His eyes are a pleasant blue.

Personality: He has always had a great fascination with Tiefling culture. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised in a forest tribe. Cursed with lycanthropy at a very young age, Horhog has worked very hard to control his curse. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting. Flaws: Racist, Disease. Bonds: Adventurer, Nature. Occupation: Jeweler

Voice: Complex vocabulary, royal

Attributes [hide]

Horhog Alby, Male Half-Orc Monk 8
Medium (6'4") Half-Orc, Neutral Evil (CR 8)
Armor Class 11
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)8 (-1) 13 (+1)14 (+2)
Skills History +2, Persuasion +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 700 gp. Old masterpiece painting (700 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Fargrim Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep brown leather and dull yellow iron scale mail. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a dagger on it. He sports a flattop hair cut. He is baby faced.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fargrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Regain custody of his son; and to unite with his sister

Ideals: Fighting. Flaws: Emotional. Bonds: Religious, Mentor, Family. Occupation: Jeweler

Voice: Old Prospector

Attributes [hide]

Fargrim Orcfoe, Male Dwarf Adept 3
Medium (3'11") Dwarf, Neutral Good (CR 3)
Armor Class 8
Hit Points 16 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 13 (+1)15 (+2) 17 (+3)9 (-1)
Skills Investigation +4, Nature +4
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Aquan
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 300 gp.


Social Check DCs

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