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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Maynild Denholm, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She prefers to wear grey clothing when she does not wear armor. She has done her best to style her brown hair to look like a famous performer. She has a tattooed face.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is obsessed with a lost civilization.

History: She is the product a well kept family trust fund and as such has never really known need. She was an athlete and attended two major summer competitions. She never won. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She wants to meet her childhood hero.

Ideals: Athletic. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Locksmith

Voice: Deep voice with rolling R's

Attributes [hide]

Maynild Denholm, Female Human Commoner 1
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)13 (+1) 16 (+3)12 (+1)
Skills Intimidation +3, Survival +5
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Trym Asheton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He prefers to wear flannel. He has wavy chestnut hair. He is baby faced.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Adventurer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants to open a new tavern; and to be a performer again

Ideals: Philantrophist, Optimist. Bonds: Slave, Criminal record, Job. Occupation: Adventurer

Voice: High pitched and raspy

Attributes [hide]

Trym Asheton, Male Human Fighter 11
Medium (6'2") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 101 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)16 (+3) 15 (+2)13 (+1)
Skills Arcana +7, Investigation +7
Senses Passive Perception 12
Languages Common, Auran, Gnoll, Ignan
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1600 gp. Malachite (4 gp). Aquamarine (200 gp). Pink pearl (90 gp). Star ruby (1600 gp). Blue quartz (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eridred Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her black hair is cut short. Her eyes are hazel and catlike.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is a great chef.

History: Eridred was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Her mother was a soldier and died while she was still young. Eridred was left her mother's suit of armor and trained in its use and care. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She desires power and/or immortality; and she wants nothing more than to rejoin the army

Ideals: Gifted. Bonds: Poor, Nature, Adventurer, Military. Occupation: Guard

Voice: Rhymes sentences (sorry)

Attributes [hide]

Eridred Burrowfound, Female Dwarf Commoner 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)13 (+1) 12 (+1)9 (-1)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 600 sp. Red garnet (160 gp).


Social Check DCs


Art Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her whole body is exceptionally muscular. Her black fur is drawn into a tight pony tail with a clover scrunchie. She has yellow eyes.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She misses her home and complains about the freezing weather, even in summer.

History: She got into the Brewer business at a young age. She worked as a nervous Brewer and found it very stressful. She is untrained/undisciplined, which makes her dangerous.

Motivation: Her spouse's relatives view her with great suspicion; and regain custody of her daughter

Flaws: Emotional, Insane. Bonds: Immigrant, Job, Family. Occupation: Brewer

Voice: Laughs frequently while speaking

Attributes [hide]

Art Shore, Female Tabaxi Warrior 14
Medium (6'5") Tabaxi, Chaotic Evil (CR 14)
Armor Class 11
Hit Points 87 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)14 (+2) 14 (+2)12 (+1)
Skills Intimidation +6, Performance +6
Senses Passive Perception 12
Languages Common, Sylvan, Undercommon
Attacks Melee +9 / 4d6+4, Ranged +6 / 4d6+1, Grapple +4

Possessions: 1000 gp. 1 Medium magic item.


Social Check DCs

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