Ghaliver Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears red trousers with brown and black striped suspenders. He wears various colorful collared shirts. He wears his silver hair down. He has a tattooed face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He pushes his goals aggressively. He is also a coward if confronted.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.
Motivation: Someone believes him a fraud; and revenge
Ideals: Athletic, Joker. Flaws: Fearful. Bonds: Religious, Enemies. Occupation: Baker
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 51 (6d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 7 (-2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Infernal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 700 gp. Red garnet (140 gp). Smoky quartz (20 gp). Rose (20 gp). Eye agate (15 gp).
Jarana Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a tight fitting grey shirt and pants. Her hair, while still mostly chestnut, has prominent grey streaks. Her eyes, though not visible through her cowl, are amber.
Personality: Jarana speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Jarana was born in the west. At a young age she loved to build and create. Her parents enrolled her in a Cleric school at a young age so that she could practice her necromantic talents. She used her abilities to travel the world and help people.
Motivation: Nothing but the best is good enough for her; and wants to work out more often
Ideals: Athletic, Impeccable, Philantrophist, Persistence, Gifted. Occupation: Assassin
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 15 (+2) | 7 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 110 gp. 1 Masterwork Common Melee.
Rieta Dignity, Female Tiefling [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her attire stands in sharp contrast to her scimitar, which is beautifully polished and possesses an ornate carving of a dagger on it. Her purple hair is slicked back into a classic pompadour. Her eyes are red and she is always smoking a pipe.
Personality: She is calm most of the time but flees social interaction. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: When she was but 6 years old her parents immigrated from the south. She went to a religious school and was inspired by the priests there in charitable deeds. She ran away from her former home and has been making her living as a Detective for the past few years.
Motivation: Doesn't want to be a Detective and was forced into it by her family; and her spouse's relatives view her with great suspicion
Flaws: Shy. Bonds: Job, Immigrant, Religious, Family. Occupation: Detective
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'10") Tiefling, Lawful Evil (CR 5)
Armor Class 11
Hit Points 4 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 5 (-3) | 11 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
Kansif Home, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She carries with her a set of ceremonial daggers on her belt, each one with a emerald on the hilt. Her hair is long and blonde with streaks of black, and is pulled back with small white clips. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Her tongue was cut out and she uses sign language. Animals are drawn to her, and she is able to talk to them.
History: Kansif was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Kansif took refuge in the old dungeon and found the beat up ceremonial dagger and armor she uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kansif fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To unite with her sister.
Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Poor, Nature. Occupation: Ploughman
Voice: Scratchy, weak
Attributes [hide]
Medium (4'11") Half-Orc, Lawful Evil (CR 11)
Armor Class 12
Hit Points 62 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 10 (+0) | 6 (-2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 330 pp. Aquamarine (1100 gp).
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