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Advanced [show]


Dentratha Beryntolthropal, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She very much looks the part of a Merchant. Her gold crest is knotted and matted. Her eyes are red.

Personality: Eccentric and domineering, Dentratha will drive conversation. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was born in the east, but her parents moved at a very young age to the south. Her parents enrolled her in a Ranger school at a young age so that she could practice her druidic talents. She ran away from her former home and has been making her living as a Merchant for the past few years.

Motivation: Her relatives are trying to arrange a marriage; and her spouse's relatives view her with great suspicion

Ideals: Extrovert, Gifted. Bonds: Job, Immigrant, Family. Occupation: Merchant

Voice: Whispers

Attributes [hide]

Dentratha Beryntolthropal, Female Dragonborn Ranger 6
Medium (6'2") Dragonborn, Lawful Good (CR 6)
Armor Class 8
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 17 (+3)10 (+0) 11 (+0)15 (+2)
Skills Animal Handling +3, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: Obsidian (14 gp). Chrysoprase (40 gp).


Social Check DCs


Trynnicus Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a long, green, dusty cloak. He wears a feathered hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He is very quiet and rarely speaks above a whisper. He works hard and plays hard.

History: Trynnicus was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trynnicus grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trynnicus. Recently he has begun working with bootleggers and crooks.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Flaws: Shy, Hedonist. Bonds: Poor, Criminal record, Job. Occupation: Mercenary

Voice: Speaks with squeezed throat

Attributes [hide]

Trynnicus Ophinshtalajiir, Male Dragonborn Wizard 1
Medium (6'3") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)12 (+1) 10 (+0)7 (-2)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 gp. Chrysoberyl (60 gp).


Social Check DCs


Fonkin Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat, and he perpetually has his kukri ready. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He plays an instrument quite well.

History: Fonkin lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Fighting, Athletic, Artistic. Bonds: Poor, Family. Occupation: Barber

Voice: Sighs a lot, exhausted

Attributes [hide]

Fonkin Fabblestabble, Male Gnome Adept 8
Small (3'6") Gnome, Neutral Good (CR 8)
Armor Class 13
Hit Points 37 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)9 (-1) 14 (+2)7 (-2)
Skills Arcana +2, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: Lapis lazuli (7 gp). Silver pearl (150 gp). 1 Minor magic item.


Social Check DCs


Pirithin Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'0", this man wears rags and sports a simple walking cane. He wears a wide-brimmed hat to hide his balding. His violet eyes peer out from beneath his wide-brimmed white hat.

Personality: He loves telling others what to do and how they should feel about things. Around other people he will do his best to conceal his emotions and appear jolly.

History: He got into the Cook business at a young age. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and he would like to get married and retire

Ideals: Opinionated. Flaws: Shy. Bonds: Poor, Job, Adventurer, Has a crush. Occupation: Cook

Voice: Breathy voice

Attributes [hide]

Pirithin Goldfound, Male Halfling Druid 2
Small (3'0") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 7 (-2)10 (+0) 9 (-1)18 (+4)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 170 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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