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Advanced [show]


Miles Southey, Male Human [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered green stockings. He is bristling with hidden weapons, mostly warhammers and sickles. He wears his black hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Miles took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Seeks redemption.

Ideals: Joker. Flaws: Insomniac, Shy. Bonds: Criminal record, Nature. Occupation: Jeweler

Voice: Squeaky

Attributes [hide]

Miles Southey, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)18 (+4) 7 (-2)8 (-1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 8
Languages Common, Gnoll, Draconic, Orc, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Fargrim Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is wearing the road beaten gear of a warrior. He wears his auburn hair up in a very large beehive style do. His eyes are a pleasant brown.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Fargrim is combative with any and all who dare try his patience in the slightest.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Fargrim was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Fargrim's father didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult; and to end his boredom

Ideals: Fighting, Justice. Flaws: Mundane, Antagonistic. Bonds: Job. Occupation: Bounty Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Fargrim Strakeln, Male Dwarf Commoner 1
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 16 (+3)12 (+1) 12 (+1)10 (+0)
Skills Perception +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 1 Antitoxin.


Social Check DCs


Qemuel Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears skinny pants and wears a black and grey robe with the hood down. His hair is brown and curly. He has silver eyes and a black hat with a grey feather.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is lazy, self-centered, vain, and jealous.

History: He is the product a well kept family trust fund and as such has never really known need. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now mingles about in high society.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and a deep hatred of dire rats

Ideals: Opinionated. Flaws: Selfish, PTSD. Bonds: Rich, Enemies. Occupation: Farmer

Voice: Hollow voice

Attributes [hide]

Qemuel Ennui, Male Tiefling Cleric 8
Medium (6'10") Tiefling, Chaotic Good (CR 8)
Armor Class 13
Hit Points 40 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)14 (+2) 13 (+1)15 (+2)
Skills Nature +5
Senses Passive Perception 11
Languages Common, Celestial, Draconic
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 800 gp. Sardonyx (40 gp). Azurite (6 gp). Deep blue spinel (600 gp). Rich purple corundum (700 gp). Eye agate (6 gp).


Social Check DCs


Dagger Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears a well pressed and immaculate suit (or dress). Her beige fur is thinning but still full. Her yellow eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Dagger hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She misses her home and complains about the freezing weather, even in summer.

History: Born to a Tanner, her mother struggled to pay the bills. She went to a religious school and was inspired by the priests there in charitable deeds. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Artistic. Bonds: Immigrant, Poor, Religious. Occupation: Bellfounder

Voice: Gruff and masculine

Attributes [hide]

Dagger Plume, Female Tabaxi Aristocrat 10
Medium (5'6") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 56 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)10 (+0) 15 (+2)11 (+0)
Skills Insight +6, Religion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1700 gp. Golden yellow topaz (500 gp). Malachite (11 gp).


Social Check DCs

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