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Veit Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a simple grey robe with red stripes complete with hood, and sports empty pouches on his belt. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was raised in a white middle class family as the only child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Sabotage a competitor; and he has comitted a past crime that haunts him to this day

Ideals: Fighting. Flaws: Insomniac, Mundane. Bonds: Job, Criminal record. Occupation: Carpenter

Voice: Sounds elderly

Attributes [hide]

Veit Helcral, Male Dwarf Bard 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)9 (-1) 13 (+1)9 (-1)
Skills Intimidation +1, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp.


Social Check DCs


Immeral Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 5'4". He is wearing a long, blue, dusty cloak, and his gloved hand is found clutching a kukri. His golden hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes have a joyful gleam in them most of the time.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Immeral enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of a Actor, who enjoyed hunting, Immeral was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Immeral took refuge in the ruined castle and found the beat up kukri and armor he uses now. He ran away from his former home and has been making his living as a Guard for the past few years.

Motivation: Expand his business.

Ideals: Persistence. Flaws: Hedonist. Bonds: Nature, Job. Occupation: Guard

Voice: Scandinavian accent

Attributes [hide]

Immeral Koehlanna, Male Elf Cleric 3
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)10 (+0) 15 (+2)14 (+2)
Skills History +2, Insight +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: Just what you see.


Social Check DCs


Gormogord Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he usually wears his white robe and has his glaive always slung over his shoulder. He wears a wide-brimmed hat to hide his balding. His eyes are likewise gray.

Personality: This man loves music and to teach people music more than just about anything. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the south. He has had some formal music training, and achieved minor success. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to pay off his debts

Ideals: Artistic. Flaws: Addict. Bonds: Immigrant, Debt, Enemies. Occupation: Beggar

Voice: Old Prospector

Attributes [hide]

Gormogord Brightmoon, Male Halfling Sorcerer 12
Small (3'2") Halfling, Neutral Evil (CR 12)
Armor Class 15
Hit Points 37 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 11 (+0)12 (+1) 7 (-2)11 (+0)
Skills History +5, Sleight of Hand +8
Senses Passive Perception 8
Languages Common, Halfling, Gnome
Attacks Melee +3 / 3d10-1, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 4000 gp. Sard (40 gp). Violet garnet (1600 gp). Freshwater pearl (16 gp). Banded agate (16 gp). Sard (40 gp). Jet (80 gp). Aquamarine (1600 gp). Sard (40 gp). Rock crystal (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quarion Floshem, Male Elf [Permalink]

Personal [hide]

Description: He dresses in blue turtlenecks beneath a black coat with blue slacks, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'7" when asserting himself. His tied-back hair is black. He tend to wears goggles to shield his eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bounty Hunter arts, while his mother instructed him in etiquette, music and courtly manner. He moved out north to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Wants to have a good time and be beloved; and he is greedy

Ideals: Optimist. Flaws: Cynical. Bonds: Religious, Rich, Criminal record. Occupation: Bounty Hunter

Voice: Old thin voice

Attributes [hide]

Quarion Floshem, Male Elf Bard 4
Medium (4'7") Elf, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)10 (+0) 14 (+2)10 (+0)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 42000 sp.


Social Check DCs

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