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NPC Generator

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Advanced [show]


Naivara Chance, Female Half-Elf [Permalink]

Personal [hide]

Description: 5'7" and muscular, this eastern woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her auburn hair is knotted and matted. Her otherwise smooth face is marked with small tiny scars.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Naivara was raised in a hard working conservative environment. She worked as a nervous Tanner and found it very stressful. She inherited the family business which she has now maintained for 9 years.

Motivation: Expand her business; and wants to open a new tavern

Ideals: Athletic, Joker, Philantrophist. Bonds: Job. Occupation: Tanner

Voice: Slow speaker

Attributes [hide]

Naivara Chance, Female Half-Elf Ranger 1
Medium (5'7") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)12 (+1) 16 (+3)14 (+2)
Skills Insight +5, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 160 gp.


Social Check DCs


Pelt Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears a pastel coat over a tan low-cut shirt, and a feathered hat upon his head and is in decent physical shape. His fur is black and curly. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also has developed a complete distrust of the Performer profession.

History: He comes from a rich western family. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Regain custody of his son; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Addict. Bonds: Family, Job, Rich. Occupation: Body Guard

Voice: Slow speaker

Attributes [hide]

Pelt Mist, Male Tabaxi Cleric 2
Medium (5'4") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)12 (+1) 8 (-1)12 (+1)
Skills Arcana +3, Athletics +4
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 250 gp.


Social Check DCs


Bardryn Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her brown hair is wavy and long. She has brown eyes.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The war was a terrible time for her, and Bardryn does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: When she was but 4 years old her parents immigrated from the east. She took every job she could get her hands on, but the opportunities for Dwarves in the east were limited. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: She wants nothing more than to rejoin the army; and she feels kind of lost in life

Ideals: Persistence. Flaws: Depressed. Bonds: Military, Immigrant. Occupation: Junk Dealer

Voice: Aggressive tone

Attributes [hide]

Bardryn Bloodkith, Female Dwarf Ranger 12
Medium (4'3") Dwarf, Chaotic Good (CR 12)
Armor Class 9
Hit Points 119 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 20 (+5)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +3, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Sylvan
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 4000 gp. Red-brown spinel (40 gp). Blue quartz (4 gp). Chrysoprase (30 gp). Rock crystal (30 gp). Tourmaline (40 gp). Alexandrite (600 gp). Golden yellow topaz (600 gp). Sardonyx (30 gp). White pearl (40 gp). 1 Minor magic item.


Social Check DCs


Taklinn Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'4". He likes to wear grey tank tops with pastel pants, and his gloved hand is found clutching a whip. His silver hair is lengthy. His eyes, though not visible through his cowl, are blue.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is harsh and unforgiving.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Sabotage a competitor.

Flaws: Antagonistic. Bonds: Job, Mentor, Adventurer. Occupation: Fortune-teller

Voice: Shortens vowels

Attributes [hide]

Taklinn Thrahak, Male Dwarf Expert 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)15 (+2) 15 (+2)13 (+1)
Skills Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Infernal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 40 pp.


Social Check DCs

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