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NPC Generator

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Advanced [show]


Arannis Rothenel, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is physically well-built. He has blonde hair. He has a tattooed face.

Personality: He is fixated on the number 86. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Gifted, Logical. Flaws: Insane. Bonds: Criminal record, Job. Occupation: Shepherd

Voice: Indian accent

Attributes [hide]

Arannis Rothenel, Male Half-Elf Warlock 1
Medium (5'4") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 8 (-1)14 (+2)
Skills Insight +1, Investigation +3
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: Just what you see.


Social Check DCs


Alex Langley, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he is wearing a long, grey cloak. He has golden hair. He wears crescent spectacles with a black brim.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and wants his loneliness to end

Ideals: Philantrophist, Entrepeneur. Bonds: Adventurer, Rich, Has a crush. Occupation: Interpreter

Voice: French accent

Attributes [hide]

Alex Langley, Male Human Wizard 1
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 9 (-1)11 (+0) 7 (-2)10 (+0)
Skills Animal Handling +0, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 2000 cp.


Social Check DCs


Ar-Baruk Mitchell, Male Half-Orc [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is lengthy and is close to two feet long. He is baby faced.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a small toy that he constantly fidgets with.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ar-Baruk took refuge in the ruined castle and found the beat up axe and armor he uses now. By chance he met his sister recently and the two have been together since.

Motivation: Nothing but the best is good enough for him; and to reunite with his absent father

Ideals: Persistence, Impeccable. Flaws: Addict. Bonds: Nature, Family. Occupation: Courier

Voice: Whispers

Attributes [hide]

Ar-Baruk Mitchell, Male Half-Orc Commoner 17
Medium (5'9") Half-Orc, True Neutral (CR 17)
Armor Class 10
Hit Points 28 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)7 (-2) 8 (-1)8 (-1)
Skills Acrobatics +6, Intimidation +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +9 / 5d4+3, Ranged +6 / 5d4+0, Grapple +5

Possessions: 1600 pp. Freshwater pearl (16 gp). Star rose quartz (20 gp). Alexandrite (300 gp). Deep blue spinel (300 gp). Star rose quartz (20 gp). Black opal (1600 gp). Malachite (16 gp). Smoky quartz (20 gp). Peridot (20 gp). Moonstone (20 gp).


Social Check DCs


Alexandre Atterton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a faded coat and loose pants complete with Stetson hat. His golden hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is frequently practicing swordplay.

History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Someone believes him a fraud; and to reunite with his old friends

Ideals: Optimist, Entrepeneur. Bonds: Military, Adventurer, Enemies. Occupation: Knight

Voice: Thin and wheezing

Attributes [hide]

Alexandre Atterton, Male Human Druid 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)11 (+0) 13 (+1)7 (-2)
Skills Investigation +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs

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