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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


William Lepus, Male Half-Elf [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Guard does. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He wears his golden hair up. His green unseeing eyes seem to look past you.

Personality: He has always had a great fascination with Tiefling culture. He is able to make almost anything out of random pieces of junk.

History: He got into the Guard business at a young age. A freak accident while working with his Marshal father left him crippled. He has drifted from career to career and currently works as a Guard.

Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and a strong sense of loyalty to tiefling people

Ideals: Gifted. Flaws: Disease, Racist. Bonds: Job, Rich. Occupation: Guard

Voice: Dark and ominous

Attributes [hide]

William Lepus, Male Half-Elf Rogue 8
Medium (5'8") Half-Elf, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 20 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)14 (+2) 17 (+3)11 (+0)
Skills Nature +5, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Elven, Celestial, Ignan
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Bertram Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is thinning but still full. He has a dull look in his brown eyes.

Personality: He is very quiet and rarely speaks above a whisper. He also hits on women, regardless of circumstances.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fletcher. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end; and he would like to get married and retire

Ideals: Athletic, Logical. Flaws: Shy, Insane. Bonds: Has a crush. Occupation: Cartwright

Voice: Ums and uhs a lot

Attributes [hide]

Bertram Stoutman, Male Halfling Wizard 6
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 30 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)9 (-1) 13 (+1)13 (+1)
Skills Insight +4, Religion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Star rose quartz (50 gp).


Social Check DCs


Sannl Stoutale, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing a long, brown cloak. Her blonde hair is slicked back into a classic pompadour. She has gray eyes and a brown hat with a black feather.

Personality: She has always had a great fascination with Elven culture. She takes great joy in being the best Mercenary in town.

History: She was raised in a desert tribe. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She left for the west, certain she would find work there.

Motivation: Wants to open a new tavern.

Flaws: Racist. Bonds: Immigrant, Job, Nature, Mentor. Occupation: Mercenary

Voice: Hollow voice

Attributes [hide]

Sannl Stoutale, Female Dwarf Adept 12
Medium (4'1") Dwarf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 87 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)8 (-1) 13 (+1)7 (-2)
Skills Arcana +3, Insight +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 4000 gp. Golden yellow topaz (1600 gp). Canary diamond (2000 gp). Hematite (8 gp). Banded agate (8 gp). White pearl (90 gp). Smoky quartz (50 gp).


Social Check DCs


Drogo Lincoln, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a brown costume with the symbols of the four houses of cards on his torso. With a patchy brown beard and wild brown hair. He has brown eyes and a brown hat with a tan feather.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his father's forge. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.

Motivation: He has a rivalry with the Church that dominates his actions; and he'd like to take his coworkers down a peg

Flaws: Shy, Forgetful. Bonds: Immigrant, Job, Religious. Occupation: Animal Trainer

Voice: Timid voice

Attributes [hide]

Drogo Lincoln, Male Human Barbarian 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 28 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)14 (+2) 13 (+1)9 (-1)
Skills Intimidation +1, Nature +4
Senses Passive Perception 11
Languages Common, Celestial, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: Moonstone (30 gp). Brown-green garnet (100 gp). Lapis lazuli (4 gp). Hematite (4 gp). 1 Minor magic item.


Social Check DCs

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