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NPC Generator

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Advanced [show]


Oppah Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a blue suit, grey shirt, and black tie. She is portly but not overly obese. Her white hair is well kept. Her amber eyes have a joyful gleam in them most of the time.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She believes the world needs to unite to get rid of giants once and for all.

History: She was born to loving parents in a slum to the north. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Crown-heir like her father before her.

Motivation: Expand her business.

Ideals: Passionate. Bonds: Enemies, Poor, Job. Occupation: Crown-heir

Voice: Smoker's lung

Attributes [hide]

Oppah Fabblestabble, Female Gnome Cleric 11
Small (3'1") Gnome, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 78 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)13 (+1) 18 (+4)9 (-1)
Skills Intimidation +3
Senses Passive Perception 14
Languages Common, Gnome, Elven
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16654432100

Possessions: 2300 gp. Large well-done wool tapestry (300 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Black velvet mask with numerous citrines (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Elsing, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a long, violet, dusty cloak. His long brown hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Everard was born in the south. At a young age he loved to build and create. Through the years after Everard was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Everard's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To be a Shoemaker again; and sabotage a competitor

Ideals: Joker, Persistence. Flaws: Terse, Antagonistic. Bonds: Job. Occupation: Mercenary

Voice: Smooth and feminine

Attributes [hide]

Everard Elsing, Male Half-Elf Warrior 8
Medium (5'3") Half-Elf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 51 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)12 (+1) 7 (-2)16 (+3)
Skills Athletics +5, Deception +6
Senses Passive Perception 8
Languages Common, Elven, Giant
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +6

Possessions: 12000 sp.


Social Check DCs


Efferil Hardy, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, yellow, dusty cloak. His red hair is drawn into a tight pony tail with a butterfly scrunchie. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.

History: He was born in a small desert village. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Athletic, Optimist, Persistence. Flaws: Addict. Bonds: Nature, Criminal record. Occupation: Architect

Voice: Gruff and masculine

Attributes [hide]

Efferil Hardy, Male Half-Elf Bard 1
Medium (5'6") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 16 (+3)16 (+3) 8 (-1)14 (+2)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 9
Languages Common, Elven, Gnome, Auran, Goblin
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 100 sp.


Social Check DCs


Hecat Suspicion, Female Tiefling [Permalink]

Personal [hide]

Description: She wears green painted combat armor at almost all times. She has a moderate pudge and is not very fit. She keeps her red hair in a pixie cut. Her eyes, though not visible through her cowl, are black.

Personality: Confrontational and typically high on some drug or another. Animals are drawn to her, and she is able to talk to them.

History: Born in the north to a Tanner, Hecat learned a great deal about her father's area of expertise. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Balancing her hectic life and new Tanner responsibilities is difficult; and she is greedy

Ideals: Gifted. Flaws: Addict. Bonds: Job, Rich. Occupation: Tanner

Voice: Sore throat, cough

Attributes [hide]

Hecat Suspicion, Female Tiefling Adept 3
Medium (4'8") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Auran, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 300 gp. Jasper (50 gp). Chrysoprase (50 gp). Black pearl (500 gp).


Social Check DCs

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