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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Salanop Nackle, Female Gnome [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a well pressed and immaculate suit (or dress). She wears her white hair up. Her eyes are a pleasant green.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her family was turned out during the war. She and her family wandered south to less war torn lands. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Retire the richest woman in the south; and she loathes her own lifestyle

Ideals: Persistence, Gifted, Justice, Entrepeneur. Flaws: PTSD. Occupation: Healer

Voice: Old Prospector

Attributes [hide]

Salanop Nackle, Female Gnome Warrior 2
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 7 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 6 (-2)13 (+1) 14 (+2)7 (-2)
Skills Investigation +3, Performance +0
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Wella Porridgepot, Female Halfling [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She wears a white shirt with thin tan vertical stripes and green pants. Her white hair is heavily combed to the right. She wears round tiny glasses practically rammed into her face.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born in the south to a Knight, Wella learned a great deal about her father's area of expertise. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She then took over the family business and is one of the better Knight for hire.

Motivation: To reunite with her old friends; and she wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: PTSD. Bonds: Adventurer, Job, Military. Occupation: Knight

Voice: Irish accent

Attributes [hide]

Wella Porridgepot, Female Halfling Warlock 11
Small (3'1") Halfling, Chaotic Evil (CR 11)
Armor Class 15
Hit Points 42 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 8 (-1)17 (+3) 16 (+3)8 (-1)
Skills Athletics +6, Performance +3
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Dwarven, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1543333310

Possessions: 1900 gp. 1 Minor magic item.


Social Check DCs


Alice Southey, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a weathered and beat up set of banded mail beneath an oversized grey coat. She has blonde hair. She is baby faced.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She is a Metallic Dragon in disguise. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Meet up once more with her childhood friend.

Ideals: Fighting. Flaws: Antagonistic, Secretive. Bonds: Adventurer. Occupation: Mayor

Voice: Posh accent

Attributes [hide]

Alice Southey, Female Human Fighter 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)16 (+3) 15 (+2)12 (+1)
Skills Deception +3, Religion +5
Senses Passive Perception 12
Languages Common, Undercommon, Infernal, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 140 gp.


Social Check DCs


Anne Birkenhead, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is tall, broad shouldered and powerfully built. Her white hair is cut jaggedly and amateurishly. Her green eyes are passionate and lively.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born in the north, but her parents moved at a very young age to the south. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Due to her spouse's obsession with being a Doctor they were divorced and she won custody of their daughter. She worked as a Mercenary, and she later adopted a second daughter.

Motivation: Her relatives are trying to arrange a marriage; and she is wracked by social anxiety

Ideals: Joker. Flaws: Fearful. Bonds: Adventurer, Immigrant, Family. Occupation: Mercenary

Voice: Excited and jittery

Attributes [hide]

Anne Birkenhead, Female Human Aristocrat 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)10 (+0) 17 (+3)13 (+1)
Skills Athletics +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp.


Social Check DCs

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