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NPC Generator

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Advanced [show]


Roondar Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He wears suspenders and tan workpants. His shirt is white, and he wears a heavy tan leather apron most of the time. His white hair is cut short with large spiked bangs in the front. His eyes are a pleasant amber.

Personality: He is a Architect first and foremost. He believes firmly that knowledge should be universal. He has a minor phobia of water and hates getting wet.

History: Roondar hails from a village terrorized by orcs. Brilliant and gifted he never wanted to apply himself. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He is greedy; and a deep hatred of orcs

Ideals: Gifted. Flaws: Fearful. Bonds: Job, Enemies, Rich. Occupation: Architect

Voice: Nasally tone

Attributes [hide]

Roondar Nackle, Male Gnome Commoner 2
Small (3'5") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)7 (-2) 17 (+3)13 (+1)
Skills Investigation +0, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 280 gp. Freshwater pearl (5 gp).


Social Check DCs


Harvest Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a pastel deerstalker hat and pastel clothes. His cinnamon fur is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Harvest was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Fisher soon after.

Motivation: To be a Locksmith again; and he loathes his own lifestyle

Flaws: Insomniac, Depressed. Bonds: Adventurer, Family, Job. Occupation: Fisher

Voice: Breathy voice

Attributes [hide]

Harvest Mirror, Male Tabaxi Adept 5
Medium (6'7") Tabaxi, Lawful Good (CR 5)
Armor Class 13
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)16 (+3) 13 (+1)11 (+0)
Skills Nature +6, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal, Giant, Terran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 400 gp. Eye agate (5 gp). 1 Minor magic item.


Social Check DCs


Edge In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His fur is yellow and curly. His copper eyes dart from person to person.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He moves from town to town, unable to find a place to settle.

Motivation: An old rival family wants him found.

Ideals: Athletic. Bonds: Poor, Immigrant, Family. Occupation: Cartwright

Voice: Cold and demanding tone

Attributes [hide]

Edge In Shadow, Male Tabaxi Cleric 6
Medium (5'6") Tabaxi, Chaotic Good (CR 6)
Armor Class 11
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)16 (+3) 8 (-1)15 (+2)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 9
Languages Common, Giant, Sylvan, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Emerald (1300 gp). Citrine (40 gp). Citrine (40 gp). Black opal (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emmeline Hildenman, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is greying and her face has many wrinkles. She is baby faced.

Personality: She is happy with her job as a Fortune-teller. She turns her eye from what people do, preferring to live and let live. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Emmeline was born in the north. At a young age she loved to build and create. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has achieved small success as a Fortune-teller.

Motivation: Regain custody of her son; and obtaining odd cultural half-elven artifacts is her passion

Ideals: Persistence. Bonds: Poor, Job, Family, Adventurer. Occupation: Fortune-teller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Emmeline Hildenman, Female Half-Elf Warlock 5
Medium (5'6") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)15 (+2) 12 (+1)17 (+3)
Skills Sleight of Hand +5, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 5000 sp.


Social Check DCs

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