Grumbar Langdon, Male Half-Orc [Permalink]
Personal [hide]
Description: This western man is generally shirtless and showing off his tattooed chest. His clothes are grease stained in places. His long chestnut hair reaches down to his waist. His face is covered beneath a completely black helmet.
Personality: Eccentric and domineering, Grumbar will drive conversation. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He was granted necromantic powers by his dying sister.
Motivation: Regain custody of his daughter; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Extrovert, Gifted, Fighting. Bonds: Poor, Immigrant. Occupation: Barber
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Goblin, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 12000 cp. Alexandrite (500 gp). Black star sapphire (600 gp). Aquamarine (500 gp).
Shamash Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'5". He is wearing the road beaten gear of a warrior, and his gloved hand is found clutching a greataxe. He keeps his long gold crest kept up in a rat tail. His gold eyes are slightly larger than normal.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Born in a small village he learned the ways of the warrior from his mother. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has built up a small fortune and can afford his own way.
Motivation: Doesn't want to be a Unemployed and was forced into it by his family; and he is greedy
Ideals: Fighting, Impeccable. Flaws: Depressed. Bonds: Enemies, Rich, Family. Occupation: Unemployed
Voice: Spits words with contempt
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 4)
Armor Class 9
Hit Points 21 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Aline Mitchell, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She typically wears brown cloth garments or leather armor. Beneath her clothing is a huge mess of scar tissue. She has done her best to style her golden hair to look like a famous performer. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: She was raised in a plains tribe. She found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature dagger.
Motivation: She doesn't get along with people that don't share her tastes; and she desires power and/or immortality
Ideals: Impeccable. Bonds: Slave, Enemies, Nature, Adventurer. Occupation: Spy
Voice: Dark and ominous
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: Embroidered and bejeweled glove (1000 gp). Solid gold idol (1100 gp). A miniature golden chest with tiny emeralds lining the top (180 gp). 3 Thunderstones.
Hupe Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man dresses in collared shirts and wears a proper scarf over his head and is in decent physical shape. His red hair is lengthy. His violet eyes dart from person to person.
Personality: Hupe is depressed about a lot of things. He tends to be a nihilist. He can't help but pocket interesting objects he comes across
History: The child of a Body Guard, who enjoyed hunting, Hupe was taken on many hunting expeditions. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is terrified, and will act out of fear; and he loathes his own lifestyle
Flaws: Depressed, Insane, Fearful. Bonds: Criminal record, Nature. Occupation: Spy
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 28 (5d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 10000 cp. Chrysoprase (50 gp). Freshwater pearl (6 gp). Deep green spinel (160 gp). Onyx (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

