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NPC Generator

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Advanced [show]


Shifting Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with feathered hat, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'7" when asserting herself. Her red fur is smooth and relatively long. She wears a mask on her face.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is able to fit into much smaller and tighter spaces than normal.

History: Shifting hails from a village terrorized by giants. Shifting abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.

Motivation: Expand her business; and several ex partners dislike her way of doing things and want revenge

Ideals: Gifted. Flaws: Cynical. Bonds: Enemies, Adventurer, Job. Occupation: Sellsword

Voice: Forgets to breathe while speaking

Attributes [hide]

Shifting Fang, Female Tabaxi Paladin 15
Medium (4'7") Tabaxi, Neutral Good (CR 15)
Armor Class 14
Hit Points 98 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 12 (+1)10 (+0) 15 (+2)7 (-2)
Skills History +5, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502111

Possessions: 7000 gp. Eye agate (14 gp). Chrysoberyl (70 gp). Obsidian (14 gp). Star rose quartz (20 gp). Aquamarine (1400 gp). Tiger eye turquoise (14 gp). Aquamarine (1400 gp). Aquamarine (1400 gp). Sardonyx (20 gp). Chalcedony (20 gp). Blue sapphire (1500 gp). White pearl (70 gp). Golden yellow topaz (1400 gp). Moss agate (14 gp). Aquamarine (1400 gp). Peridot (20 gp). Banded agate (14 gp). Golden yellow topaz (1400 gp). Rock crystal (20 gp). 1 Medium magic item.


Social Check DCs


Ermina Yaeldrin, Female Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a violet coat over a brown low-cut shirt, and a broad hat upon her head. Her moppish brown hair is in a traditional bowl cut. Her green eyes are passionate and lively.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She enjoys reading and quiet.

History: Ermina was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She dropped out of school before completing her studies. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: A deep hatred of gnolls; and several ex partners dislike her way of doing things and want revenge

Ideals: Logical. Flaws: Mundane, Antagonistic. Bonds: Poor, Enemies. Occupation: Cook

Voice: Cold and demanding tone

Attributes [hide]

Ermina Yaeldrin, Female Half-Elf Warrior 6
Medium (5'4") Half-Elf, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 48 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)12 (+1) 14 (+2)13 (+1)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Elven, Giant
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Uraim Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears an entirely brown suit with tan socks and a vest with buckled shoes and is in decent physical shape. He wears a top hat to hide his balding. His eyes, though not visible through his cowl, are green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Uraim is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the south to a Detective, Uraim learned a great deal about his mother's area of expertise. He moved from fad to fad and when he turned 15 he discovered dancing. He has drifted from career to career and currently works as a Detective.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Job, Adventurer. Occupation: Detective

Voice: Can't modulate volume

Attributes [hide]

Uraim Aranore, Male Dwarf Expert 3
Medium (3'11") Dwarf, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)11 (+0) 14 (+2)8 (-1)
Skills Intimidation +1, Investigation +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 20000 cp. 1 Disguise kit. 1 Good lock.


Social Check DCs


Gûnd Halsey, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has done his best to style his silver hair to look like a famous performer. He has a dull look in his hazel eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Apothecary and was forced into it by his family.

Flaws: Cynical, Fearful. Bonds: Nature, Family. Occupation: Apothecary

Voice: Sleepy voice

Attributes [hide]

Gûnd Halsey, Male Half-Orc Bard 7
Medium (5'3") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)12 (+1) 14 (+2)13 (+1)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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