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NPC Generator

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Advanced [show]


Nimble Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her beige fur is kept up in a ponytail inside a small hat. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is lazy and tries to find solutions quickly.

History: She served in the navy to pay for her family's outstanding loans. Her father was a soldier and died while she was still young. Nimble was left her father's suit of armor and trained in its use and care. She got away from her former life and has fallen to alcoholism.

Motivation: She wants nothing more than to rejoin the army; and to share knowledge with the world

Ideals: Justice. Flaws: Addict, Lazy. Bonds: Military. Occupation: Junk Dealer

Voice: Nasally tone

Attributes [hide]

Nimble Grass, Female Tabaxi Sorcerer 4
Medium (6'4") Tabaxi, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 15 (+2)11 (+0) 16 (+3)9 (-1)
Skills Intimidation +1, Stealth +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Norman Nash, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a long red beard with little hanging trinkets. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also has developed a complete distrust of the Navigator profession.

History: When he was but 5 years old his parents immigrated from the west. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He left for the west, certain he would find work there.

Motivation: He has decided he is irredeemable.

Flaws: Shy. Bonds: Poor, Job, Immigrant, Criminal record. Occupation: Dilettante

Voice: High pitched and raspy

Attributes [hide]

Norman Nash, Male Human Monk 8
Medium (5'10") Human, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 65 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 18 (+4)15 (+2) 18 (+4)13 (+1)
Skills History +5, Performance +4
Senses Passive Perception 14
Languages Common, Gnome, Draconic
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0

Possessions: 140 pp. A necklace of small pink pearls (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Decarabia Calm, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green collared shirt and grey skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. She is portly but not overly obese. Her silver hair, when down, is lengthy. She has gold eyes.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Decarabia was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Decarabia decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Elven compassion; and she's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Religious, Criminal record. Occupation: Shoemaker

Voice: Switch between two voices

Attributes [hide]

Decarabia Calm, Female Tiefling Rogue 3
Medium (6'2") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)16 (+3) 13 (+1)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Celestial, Infernal, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. Blue quartz (13 gp). White opal (800 gp).


Social Check DCs


Marastyr Bofdann, Female Dwarf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is dark but she possesses many green ritualistic tattoos. She is renowned for her bright grey dresses and hats. Her auburn hair is still thick. She wears round tiny glasses practically rammed into her face.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She also has developed a complete distrust of the Sage profession.

History: Born to a poor family in the city she treasured whatever gifts she got. In her 10th year, her parents were killed by a drow raid, leaving Marastyr alone in the world. After a stint in an orphanage, she was adopted. She inherited the family business which she has now maintained for 7 years.

Motivation: Doesn't want to be a Guard and was forced into it by her family; and many drow want her driven away

Ideals: Disciplined. Bonds: Poor, Job, Enemies, Family. Occupation: Guard

Voice: Rolls R's

Attributes [hide]

Marastyr Bofdann, Female Dwarf Cleric 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 9 (-1)14 (+2) 17 (+3)11 (+0)
Skills Perception +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 1400 sp.


Social Check DCs

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