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NPC Generator

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Advanced [show]


Zepar Intellect, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He usually wears his black robe and has his falchion always slung over his shoulder. His whole body is exceptionally muscular. He wears a feathered hat to cover his moderate length black hair. He has silver eyes and a black hat with a green feather.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He served in the navy to pay for his family's outstanding loans. Through the years after Zepar was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Zepar's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Fighting. Flaws: Antagonistic. Bonds: Immigrant, Military. Occupation: Engraver

Voice: Jittery and nervous

Attributes [hide]

Zepar Intellect, Male Tiefling Warlock 8
Medium (5'11") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 42 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)9 (-1) 15 (+2)12 (+1)
Skills Performance +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Carrie Jenkins, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'7" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair is styled in orderly dreadlocks. He has gray eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He invites people to come help in his community garden.

History: He is the product a well kept family trust fund and as such has never really known need. Carrie liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Money/treasure; and to pay off his debts

Ideals: Philantrophist. Flaws: Mundane, Shy. Bonds: Rich, Nature, Debt. Occupation: Banker

Voice: Low and grunting

Attributes [hide]

Carrie Jenkins, Male Half-Elf Rogue 9
Medium (5'7") Half-Elf, True Neutral (CR 9)
Armor Class 11
Hit Points 45 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)11 (+0) 11 (+0)11 (+0)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 1400 gp.


Social Check DCs


Verna Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: She wears baggy red pantaloons and a white scarf. Her tied-back hair is red. She wears crescent spectacles with a black brim.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Born in a small village she learned the ways of the warrior from her mother. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She's in love; and to reunite with her absent mother

Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Nature, Has a crush. Occupation: Bounty Hunter

Voice: Speaks with a cold

Attributes [hide]

Verna Strongbones, Female Halfling Warrior 4
Small (2'9") Halfling, True Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 11 (+0)17 (+3) 13 (+1)16 (+3)
Skills Intimidation +5, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Ignan, Orc
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 40 pp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Golden circlet with four aquamarines (1000 gp). Gold music box (1000 gp). 1 Minor magic item.


Social Check DCs


Thamuz Tranquil, Male Tiefling [Permalink]

Personal [hide]

Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a penchant for wearing a ring with an oversized jet on his left hand. His red hair is braided into rings. This black eyed westerner is not easily forgotten.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is skeptical of what others tell him and is slow to trust.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He's also a talented Sculptor, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Family, Job, Adventurer. Occupation: Locksmith

Voice: Excited and jittery

Attributes [hide]

Thamuz Tranquil, Male Tiefling Monk 14
Medium (5'11") Tiefling, Chaotic Good (CR 14)
Armor Class 10
Hit Points 66 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)14 (+2) 11 (+0)20 (+5)
Skills History +7, Insight +5
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +8 / 4d6+3, Ranged +5 / 4d6+0, Grapple +3

Possessions: Rhodochrosite (10 gp). Deep blue spinel (400 gp). Golden yellow topaz (400 gp). Black pearl (400 gp). Onyx (80 gp). Blue star sapphire (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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