Vlorn Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: This man likes to wear red tank tops with violet pants. He is muscular with a powerful set of arms. His white hair is still thick. His blue eyes dart from person to person.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also hits on women, regardless of circumstances.
History: Vlorn was born in the east. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Some 8 years later his spouse died after the birth of his son. Heartbroken, Vlorn never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Expand his business; and wants a kiss
Ideals: Persistence, Fighting. Bonds: Has a crush, In love, Job. Occupation: Ruler
Voice: Stutters
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 4)
Armor Class 14
Hit Points 20 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Druidic, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp.
Dustin Eastoft, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He prefers to wear brown clothing when he does not wear armor. His whole body is exceptionally muscular. His hair is cut close to his head. His fierce gray eyes like to dwell on things.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born to a Adventurer, his father struggled to pay the bills. A gifted student he started as a Adventurer, but he got bored and became a Animal Trainer. He then took over the family business and is one of the better Animal Trainer for hire.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is unsatisfied with his job
Flaws: Mundane. Bonds: Immigrant, Religious, Poor, Job, Debt. Occupation: Animal Trainer
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 56 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: Smoky quartz (70 gp). Obsidian (4 gp). Jasper (70 gp).
Two Llamas Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged woman wears a brown tunic with red highlights, and long green pants that bunch up around her shoes and is in decent physical shape. She keeps her long orange fur kept up in a rat tail. She wears round tiny glasses practically rammed into her face.
Personality: Overbrimming with self-confidence, Two Llamas isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. Flattery will make her almost putty in your hands.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. After a long history of fighting, Two Llamas and her spouse have recently divorced.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Impeccable. Flaws: Selfish, Antagonistic, Insane. Bonds: Job. Occupation: Glassblower
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 44 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 8 (-1) | 14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Abyssal
Attacks Melee +7 / 3d4+4, Ranged +2 / 3d4-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 2000 gp. Silver pearl (150 gp). Azurite (5 gp).
Tûmûg Rutherford, Male Half-Orc [Permalink]
Personal [hide]
Description: He sports white clothing, slightly heavier than average wear. His skin is fair and his fingers are delicate and long. His golden hair is lengthy and is close to two feet long. His gray eyes dart from person to person.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He comes from a rich southern family. Tûmûg was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Tûmûg decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He's also a talented Server, but doesn't like to broadcast it.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to pay off his debts
Bonds: Job, Family, Rich, Criminal record, Debt. Occupation: Merchant
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Red garnet (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!

