Ombul Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: The dark-skinned man stands 2'10" and wears a worn and beaten armor. He has silver hair. His eyes are likewise violet.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He used his abilities to travel the world and help people.
Motivation: An old rival family wants him found; and doesn't want to be a farmer and was forced into it by his family
Ideals: Passionate, Gifted, Philantrophist. Flaws: Impulsive. Bonds: Family. Occupation: Farmer
Voice: Mousy voice
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 16)
Armor Class 12
Hit Points 72 (16d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
Possessions: 4000 gp. Rich purple corundum (800 gp). Red-brown spinel (50 gp). Blue quartz (15 gp). Zircon (70 gp). Golden pearl (50 gp). Red spinel (50 gp). Freshwater pearl (15 gp). Tiger eye turquoise (15 gp). Hematite (15 gp). Freshwater pearl (15 gp). Citrine (70 gp). Deep blue spinel (400 gp). Deep blue spinel (400 gp). Obsidian (15 gp).
Thradal Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has a red handlebar mustache and slicked back red hair. His green eyes peer out from beneath his wide-brimmed grey hat.
Personality: He is overprotective of those who hire his services. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He got into the Farmer business at a young age. He worked as a nervous Farmer and found it very stressful. He ran away from his former home and has been making his living as a Farmer for the past few years.
Motivation: Expand his business; and he is wracked by social anxiety
Flaws: Forgetful, Fearful. Bonds: Guardian, Job. Occupation: Farmer
Voice: Thin and wheezing
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 4000 cp.
Meena Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears blue trousers with brown and black striped suspenders. She wears various colorful collared shirts. She sports a flattop hair cut. She has several tiny opal earrings on each ear.
Personality: Eccentric and domineering, Meena will drive conversation. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She has chosen to use the inheritance that was left to her frivolously. After a long history of fighting, Meena and her spouse have recently divorced.
Motivation: She has money and likes to spend it; and she's repulsed by the pc
Ideals: Extrovert, Joker. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Assassin
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 6)
Armor Class 12
Hit Points 31 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Abyssal
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 200 gp.
Merihim Mercy, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 6'4", this man does not wear sleeves and tends to eschew shirts when he can avoid it. He has moderate length silver hair. His otherwise smooth face is marked with small tiny scars.
Personality: His tongue was cut out and he uses sign language. He has a minor phobia of water and hates getting wet.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He then took over the family business and is one of the better Scribe for hire.
Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor
Flaws: Disease, Fearful. Bonds: Adventurer, Job, Military. Occupation: Scribe
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 71 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 19 (+4) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 1200 gp. A necklace of small pink pearls (1000 gp).
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