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NPC Generator

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Advanced [show]


Hupe Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a bastard sword on his belt. He has a moderate pudge and is not very fit. With a patchy golden beard and wild golden hair. He wears round tiny glasses practically rammed into his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barkeep arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is a bit of a kleptomaniac; and money/treasure

Ideals: Fighting, Joker. Flaws: Emotional. Bonds: Rich. Occupation: Barkeep

Voice: Boston accent

Attributes [hide]

Hupe Thistletop, Male Halfling Commoner 7
Small (3'0") Halfling, Lawful Good (CR 7)
Armor Class 14
Hit Points 44 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)10 (+0) 6 (-2)16 (+3)
Skills Acrobatics +6, Animal Handling +1
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +2

Possessions: 20000 cp. Jade (150 gp). Alexandrite (1600 gp). Brown-green garnet (150 gp). Zircon (30 gp).


Social Check DCs


Shivering Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'0" western man, he prefers to wear pastel pants and tee shirts. His cinnamon fur is lengthy. His blue unseeing eyes seem to look past you.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born on a small isolated farm. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has achieved small success as a Barber.

Motivation: Balancing his hectic life and new Barber responsibilities is difficult; and wants to open a new tavern

Ideals: Joker, Entrepeneur. Flaws: Disease. Bonds: Job, Nature. Occupation: Barber

Voice: Jamaican accent

Attributes [hide]

Shivering Wind, Male Tabaxi Fighter 7
Medium (6'0") Tabaxi, Lawful Evil (CR 7)
Armor Class 12
Hit Points 41 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 12 (+1)14 (+2) 15 (+2)16 (+3)
Skills Nature +5, Survival +5
Senses Passive Perception 12
Languages Common, Undercommon, Abyssal
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1000 gp.


Social Check DCs


Dondon Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears baggy red pantaloons and a tan scarf. He carries with him a set of quarterstaffs on his belt, each one with a opal on the hilt. His silver hair is lengthy. This blue eyed southerner is not easily forgotten.

Personality: Dondon wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Born in the south to a Shipwright, Dondon learned a great deal about his father's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined. Bonds: Enemies, Job, Military. Occupation: Shipwright

Voice: Stutters

Attributes [hide]

Dondon Littlefoot, Male Halfling Expert 6
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 26 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)15 (+2) 13 (+1)13 (+1)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Giant
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Efferil Liadon, Male Elf [Permalink]

Personal [hide]

Description: This slender man stands about 4'7". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are hazel.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Efferil was raised in a hard working conservative environment. He was an apprentice working in his father's forge. Recently he has begun working with bootleggers and crooks.

Motivation: He feels kind of lost in life; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice. Flaws: Depressed. Bonds: Poor, Criminal record, Job. Occupation: Jeweler

Voice: Jittery and nervous

Attributes [hide]

Efferil Liadon, Male Elf Aristocrat 1
Medium (4'7") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)8 (-1) 9 (-1)15 (+2)
Skills Medicine +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: Coral (80 gp).


Social Check DCs

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