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NPC Generator

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Advanced [show]


Hadwisa Marley, Female Human [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a trident, but if one is not available she will default to her nunchaku. Sporting a black mohawk this woman's hair draws a lot of attention. Her fierce brown eyes like to dwell on things.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is obsessed with a lost civilization.

History: Born to a pair of adventurers, Hadwisa grew up listening to her mother's many stories. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dilettante. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Sabotage a competitor; and she's looking for her big break

Flaws: Shy. Bonds: Poor, Adventurer, Job. Occupation: Dilettante

Voice: Speaks in third person

Attributes [hide]

Hadwisa Marley, Female Human Druid 1
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 11 (+0)11 (+0) 17 (+3)13 (+1)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 700 sp. Coral (100 gp). 1 Banded mail.


Social Check DCs


Avice Gladstone, Female Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this southern woman sports grey clothing, slightly heavier than average wear. She keeps her long white hair kept up in a rat tail. Her fierce green eyes like to dwell on things.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She does not believe in violence as a means to an end. She is a dedicated Healer but believes her peers are too gung-ho.

History: Avice lived on a farm with her father, near the main road leading to a nearby town. There was a wharf not far from home where she often wandered off to fish. She bought a bastard sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To unite with her brother.

Ideals: Athletic, Philantrophist, Pacifist. Bonds: Family, Nature. Occupation: Healer

Voice: Speaks with squeezed throat

Attributes [hide]

Avice Gladstone, Female Human Monk 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)12 (+1) 15 (+2)13 (+1)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 600 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gûnd Sheldon, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears suspenders and white workpants. His shirt is tan, and he wears a heavy white leather apron most of the time. His moppish auburn hair is in a traditional bowl cut. He has gleaming, smiling blue eyes.

Personality: Eccentric and domineering, Gûnd will drive conversation. He always tries to repair and not replace. It was this mentality that drove him into the Sage business.

History: Gûnd was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gûnd took refuge in the old dungeon and found the beat up shortbow and armor he uses now. By chance he met his sister recently and the two have been together since.

Motivation: Wants to work out more often; and an old rival family wants him found

Ideals: Athletic, Extrovert, Persistence. Bonds: Family, Nature. Occupation: Sage

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gûnd Sheldon, Male Half-Orc Sorcerer 3
Medium (6'2") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)10 (+0) 15 (+2)11 (+0)
Skills Persuasion +2, Religion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 200 gp. Chrysoprase (70 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Pogranix Shestendeliath, Female Dragonborn [Permalink]

Personal [hide]

Description: She is in excellent shape and wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her crest is short and brass. Her otherwise smooth face is marked with small tiny scars.

Personality: She is witty, but her monotone delivery comes off as unnerving She is skeptical of what others tell her and is slow to trust.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Monk school at a young age so that she could practice her necromantic talents. She was granted necromantic powers by her dying brother.

Motivation: Wants to work out more often; and she loathes her own lifestyle

Ideals: Athletic, Joker, Gifted. Flaws: Shy. Occupation: Cartwright

Voice: Uses lots of figures of speech

Attributes [hide]

Pogranix Shestendeliath, Female Dragonborn Monk 10
Medium (6'4") Dragonborn, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 67 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)8 (-1) 14 (+2)14 (+2)
Skills History +3, Intimidation +6
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs

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