Mardred Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: A 3'10" northern woman, she likes to wear darkened spectacles and heavy clothing, no matter the weather. She keeps her long golden hair kept up in a rat tail. She wears large thick round spectacles.
Personality: Mardred is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is obsessed with her god.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She helped her father out around the business and became quite the natural. She has drifted from career to career and currently works as a Brewer.
Motivation: Wants to open a new tavern.
Ideals: Extrovert, Gifted. Bonds: Religious, Job. Occupation: Brewer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 8 (-1) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 6000 cp.
Dynamic Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 6'0". He is well dressed, but even with his fine clothing he looks run-down. He has done his best to style his beige fur to look like a famous performer. His eyes are likewise copper.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Dynamic was left his mother's suit of armor and trained in its use and care. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dynamic fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist, Fighting, Athletic. Bonds: Criminal record, Military. Occupation: Doctor
Voice: Eastern European accent
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 68 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 17 (+3) | 17 (+3) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 2000 gp.
Ethereal Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: This man prefers to wear brown clothing when he does not wear armor, and sports empty pouches on his belt. He wears a Stetson hat to cover his moderate length cinnamon fur. He wears a mask on his face.
Personality: He dislikes all the random violence that takes place in the west. He enjoys reading and quiet.
History: Ethereal was raised in a hard working conservative environment. He dropped out of school before completing his studies. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Ideals: Pacifist, Logical. Bonds: Job, Adventurer, Debt. Occupation: Bowyer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 36 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Gnome, Sylvan
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
Possessions: 1 Minor magic item.
Windy Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her fur is short and lavender. Her eyes are green and she is always smoking a pipe.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. The war was a terrible time for her, and Windy does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When money was particularly tight she was walking through alleys when she overheard a Bounty Hunter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the south, certain she would find work there.
Motivation: She feels kind of lost in life.
Ideals: Joker. Flaws: Depressed. Bonds: Poor, Immigrant, Military. Occupation: Bounty Hunter
Voice: Sensual and smooth
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 40 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 19 (+4) | 12 (+1) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 8000 sp. Black star sapphire (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


