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NPC Generator

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Advanced [show]


Orianna Murder, Female Tiefling [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a custom-built plate barding that's adorned with green lining and desert motifs. She has moderate length purple hair. Her white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was raised by priests from a young age. She was an athlete and attended two major summer competitions. She never won. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Religious, Mentor. Occupation: Brewer

Voice: Sounds elderly

Attributes [hide]

Orianna Murder, Female Tiefling Paladin 8
Medium (4'7") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 57 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)14 (+2) 12 (+1)12 (+1)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 11
Languages Common, Celestial, Elven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1600 gp. Red spinel (110 gp).


Social Check DCs


Horhog Tatum, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is muscular with a powerful set of arms. His red hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: From birth he was tutored by a cruel and relentless mentor. A few years later when the south was not economically sound they moved to his current location. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends.

Flaws: Shy. Bonds: Poor, Adventurer, Mentor, Immigrant. Occupation: Roofer

Voice: Low range voice

Attributes [hide]

Horhog Tatum, Male Half-Orc Expert 4
Medium (6'1") Half-Orc, Lawful Good (CR 4)
Armor Class 9
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)13 (+1) 9 (-1)4 (-3)
Skills Deception -1, Investigation +3
Senses Passive Perception 9
Languages Common, Orc, Druidic
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 600 gp. Moss agate (13 gp). Red garnet (70 gp). Black star sapphire (400 gp). 1 Minor magic item.


Social Check DCs


Leaf Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his black fur in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gifted from a young age, Leaf studied abroad. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Optimist, Gifted. Flaws: Insomniac. Bonds: Rich. Occupation: Crown-heir

Voice: Jamaican accent

Attributes [hide]

Leaf Plume, Male Tabaxi Adept 5
Medium (6'8") Tabaxi, Lawful Evil (CR 5)
Armor Class 14
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Sleight of Hand +7, Survival +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 400 gp. Amber (70 gp). Moss agate (8 gp). 1 Minor magic item.


Social Check DCs


Flask On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft grey waves gently in the breeze, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His cinnamon fur is slicked back into a classic pompadour. His yellow eyes are passionate and lively.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the east to a Map Maker, Flask learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is greedy.

Ideals: Joker. Flaws: Shy. Bonds: Rich, Adventurer, Job. Occupation: Map Maker

Voice: Eastern European accent

Attributes [hide]

Flask On the Water, Male Tabaxi Warlock 9
Medium (6'5") Tabaxi, Lawful Good (CR 9)
Armor Class 11
Hit Points 57 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 13 (+1)18 (+4)
Skills Investigation +4, Medicine +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 9000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Jeweled electrum ring (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp).


Social Check DCs

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