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NPC Generator

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Advanced [show]


Maynild Branson, Female Human [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body, and carries sais. Her hair is long and auburn with streaks of white, and is pulled back with small grey clips. She has a tattooed face.

Personality: She is witty, but her monotone delivery comes off as unnerving She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in a small village she learned the ways of the warrior from her mother. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Maynild fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants revenge against goblins; and a deep hatred of goblins

Ideals: Fighting, Joker, Entrepeneur. Flaws: Antagonistic. Bonds: Enemies. Occupation: Architect

Voice: Australian accent

Attributes [hide]

Maynild Branson, Female Human Aristocrat 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 7 (-2)9 (-1) 18 (+4)15 (+2)
Skills Insight +6, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0

Possessions: 30 gp. 1 Breastplate.


Social Check DCs


Rimmon Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is drawn into a tight pony tail with a clover scrunchie. His silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Rimmon was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. Rimmon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: A deep hatred of orcs; and someone believes him a fraud

Ideals: Opinionated. Bonds: Enemies, Poor, Adventurer. Occupation: Engraver

Voice: Middle-eastern accent

Attributes [hide]

Rimmon Benevolence, Male Tiefling Warlock 6
Medium (6'9") Tiefling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)16 (+3) 16 (+3)17 (+3)
Skills Acrobatics +4, Investigation +6
Senses Passive Perception 13
Languages Common, Ignan, Abyssal, Draconic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 2000 sp. Tiger eye turquoise (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Heal, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a faded coat and loose pants complete with wide-brimmed hat. He keeps his long blue hair kept up in a rat tail. His silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Ahrim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He comes from a rich southern family. His father was a soldier and died while he was still young. Ahrim was left his father's suit of armor and trained in its use and care. He now mingles about in high society.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Impeccable, Optimist. Bonds: Rich, Military, Adventurer. Occupation: Performer

Voice: Sensual and smooth

Attributes [hide]

Ahrim Heal, Male Tiefling Warrior 1
Medium (5'9") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 18 (+4)17 (+3) 16 (+3)15 (+2)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Ignan, Sylvan, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Ozyman TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair is cut short with large spiked bangs in the front. His eyes are brown.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with his god.

History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's in love; and wants a kiss

Flaws: Insomniac, Antagonistic. Bonds: Religious, Nature, Has a crush. Occupation: Bricklayer

Voice: Scratchy, weak

Attributes [hide]

Ozyman TellPenny, Male Halfling Wizard 6
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 20 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)16 (+3) 16 (+3)13 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Ignan, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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