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Bruz Cason, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears just a white suit. His auburn hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. The war was a terrible time for him, and Bruz does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Bruz was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Bruz's father didn't care for him much, and the feeling was mutual. He was granted divine powers by his dying sister.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: Poor, Military. Occupation: Tailor

Voice: Sleepy voice

Attributes [hide]

Bruz Cason, Male Half-Orc Monk 9
Medium (5'5") Half-Orc, Lawful Evil (CR 9)
Armor Class 9
Hit Points 57 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)9 (-1) 14 (+2)9 (-1)
Skills Performance +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3

Possessions: 1000 gp. Star rose quartz (50 gp). Aquamarine (1300 gp). Sardonyx (50 gp). Blue sapphire (1000 gp). Jet (80 gp). Sard (50 gp).


Social Check DCs


Alberich Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is typically in his Engraver uniform. He has a moderate pudge and is not very fit. He has a very tight haircut. He wears large thick round spectacles.

Personality: Alberich hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in a small village he learned the ways of the warrior from his mother. Alberich was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Alberich decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac.

Ideals: Artistic, Entrepeneur, Fighting. Bonds: Job, Criminal record. Occupation: Engraver

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Alberich Aranore, Male Dwarf Adept 12
Medium (4'5") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 42 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)15 (+2) 12 (+1)7 (-2)
Skills Athletics +7, Medicine +5
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Celestial
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 2000 gp. Canary diamond (5000 gp). Red spinel (140 gp). Jasper (40 gp). Blue star sapphire (1300 gp).


Social Check DCs


Spring Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses like a well dressed Detective does. Her lavender fur is slicked back into a classic pompadour. Her yellow eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: Born to a pair of adventurers, Spring grew up listening to her father's many stories. Because her father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her mother from journeying east to reunite her family. She has set out to sabotage the competition.

Motivation: Someone believes her a fraud; and many goblins want her driven away

Flaws: Shy. Bonds: Job, Immigrant, Adventurer, Enemies. Occupation: Detective

Voice: Speaks with lips pursed

Attributes [hide]

Spring Thunder, Female Tabaxi Warrior 10
Medium (5'8") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 83 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)8 (-1) 12 (+1)15 (+2)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 140 pp. Carnelian (30 gp). Aquamarine (900 gp). Obsidian (13 gp). Violet garnet (900 gp).


Social Check DCs


Xappan Flair, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is wearing the road beaten gear of a warrior. He has moderate length blue hair. His white eyes are passionate and lively.

Personality: He is fixated on the number 80. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: When he was but 3 years old his parents immigrated from the east. He was an athlete and attended two major summer competitions. He never won. He left for the east, certain he would find work there.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Insane, Antagonistic. Bonds: Poor, Immigrant. Occupation: Detective

Voice: Speaks through clenched teeth

Attributes [hide]

Xappan Flair, Male Tiefling Cleric 7
Medium (6'5") Tiefling, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 66 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)18 (+4) 11 (+0)13 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Terran, Undercommon, Aquan, Infernal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 200 gp. Onyx (20 gp). Moonstone (20 gp). Brown-green garnet (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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