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NPC Generator

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Advanced [show]


Godfrey Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a yellow and pastel robe with the hood down, and sports empty pouches on his belt. He has done his best to style his blonde hair to look like a famous performer. His blue eyes dart from person to person to random spaces in the air.

Personality: Stoic and calm, he prefers to meditate than take action. He has a minor phobia of water and hates getting wet.

History: Godfrey was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 5 years.

Motivation: Sabotage a competitor; and to prove his worth to the world

Ideals: Disciplined. Flaws: Fearful, Impulsive. Bonds: Job. Occupation: Carpenter

Voice: Posh accent

Attributes [hide]

Godfrey Iranapha, Male Half-Elf Aristocrat 5
Medium (4'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)13 (+1) 14 (+2)12 (+1)
Skills Religion +4, Stealth +6
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Large well-done wool tapestry (500 gp). Gold and topaz bottle stopper cork (500 gp). 1 Masterwork Light steel shield. 1 Chain shirt. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Ribbles Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a large blue jacket. He carries a battered shortspear and tarnished club as well. He wears his red hair down. He has several tiny emerald earrings on each ear.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He does not believe in violence as a means to an end. He is a dedicated Apothecary but believes his peers are too gung-ho.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ribbles took refuge in the ruined castle and found the beat up club and armor he uses now. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is content; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Fighting, Pacifist. Flaws: Mundane. Bonds: Rich, Enemies, Nature. Occupation: Apothecary

Voice: Nasally tone

Attributes [hide]

Ribbles Rofferton, Male Gnome Sorcerer 9
Small (3'8") Gnome, Lawful Good (CR 9)
Armor Class 12
Hit Points 53 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)14 (+2) 14 (+2)16 (+3)
Skills Intimidation +6, Performance +6
Senses Passive Perception 12
Languages Common, Gnome, Terran, Orc
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366664

Possessions: Red spinel (40 gp). Star rose quartz (20 gp). Silver pearl (40 gp). Chalcedony (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Salanop Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She usually wears her blue robe and has her pickaxe always slung over her shoulder. Her white hair is cut short with large spiked bangs in the front. Her eyes are brown.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She comes from a rich western family. Through the years after Salanop was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Salanop's mother didn't care for her much, and the feeling was mutual. She has recently gotten a pet goose that steals things from people.

Motivation: Sabotage a competitor; and she's repulsed by the pc

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Criminal record, Job. Occupation: Guard

Voice: Farmer accent

Attributes [hide]

Salanop Tarkelby, Female Gnome Rogue 7
Small (3'1") Gnome, Lawful Evil (CR 7)
Armor Class 13
Hit Points 53 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)12 (+1) 14 (+2)13 (+1)
Skills Performance +4, Survival +5
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Oriel Horineth, Female Half-Elf [Permalink]

Personal [hide]

Description: She is lean but muscular and prefers to wear flannel. Her red hair is cut jaggedly and amateurishly. Her eyes are violet and catlike.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She also is a firm believer in the womanly ideal.

History: Her mother raised her in a mountain cabin. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She struck the Cartwright job and began her own company from there.

Motivation: To clean up the streets; and sabotage a competitor

Flaws: Shy, Impulsive. Bonds: Nature, Job, Guardian. Occupation: Cartwright

Voice: Uses lots of figures of speech

Attributes [hide]

Oriel Horineth, Female Half-Elf Commoner 1
Medium (5'8") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills Stealth +0, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3

Possessions: Just what you see.


Social Check DCs

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