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Advanced [show]


Cloud Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of strength around her neck, and a spear on her belt. She has styled her red fur well, parting it to the left. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She speaks before she thinks and is too direct. As long as the job gets done she does not care how it got done.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Cloud liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cloud fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants revenge against goblins.

Ideals: Fighting, Professionalism. Flaws: Impulsive. Bonds: Immigrant, Nature. Occupation: Banker

Voice: Shortens vowels

Attributes [hide]

Cloud Grass, Female Tabaxi Monk 1
Medium (6'4") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)11 (+0) 6 (-2)18 (+4)
Skills Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 200 sp.


Social Check DCs


Myria Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a white coat over a blue low-cut shirt, and a deerstalker hat upon her head. Her tied-back hair is silver. Her eyes are gray and catlike.

Personality: Aggressive, abrasive, and angry, Myria embodies much of what other species detest in the Halflings. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Myria was born into a poor family. Growing up, she dreamt of becoming a Adept, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Adept in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Bricklayer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shortspear.

Motivation: She's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Bricklayer

Voice: Sensual and smooth

Attributes [hide]

Myria Quickstep, Female Halfling Adept 16
Small (2'8") Halfling, Lawful Neutral (CR 16)
Armor Class 13
Hit Points 100 (16d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)14 (+2) 9 (-1)7 (-2)
Skills Athletics +5, Sleight of Hand +7
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Gnome
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 7000 gp. Carnelian (50 gp). Freshwater pearl (4 gp). Tourmaline (50 gp). Onyx (50 gp). Chrysoprase (50 gp). Chalcedony (50 gp). Jasper (50 gp). Red-brown spinel (50 gp). Golden pearl (50 gp). Banded agate (4 gp). Moonstone (50 gp). Emerald (1300 gp). Tourmaline (50 gp). Rhodochrosite (4 gp). Freshwater pearl (4 gp). Pink pearl (50 gp). Banded agate (4 gp). Rose (50 gp). Amethyst (50 gp). Deep blue spinel (400 gp). Azurite (4 gp). Rose (50 gp). Tiger eye turquoise (4 gp). Rich purple corundum (1300 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Mardred Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a brown vest with golden trim over her white shirt. Her yellow leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her eyes, though not visible through her cowl, are hazel.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is a logical person and will generally grow upset if things defy logic and science.

History: Mardred was raised in a hard working conservative environment. She helped her mother out around the business and became quite the natural. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: To share knowledge with the world; and a strong sense of loyalty to human people

Ideals: Logical. Flaws: Insomniac, Secretive, Racist. Bonds: Job. Occupation: Miller

Voice: Relaxed voice

Attributes [hide]

Mardred Orcfoe, Female Dwarf Cleric 1
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)10 (+0) 12 (+1)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs


Hobart Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. He wears a small hat to cover his moderate length white hair. He wears crescent spectacles with a black brim.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born to a pair of adventurers, Hobart grew up listening to his father's many stories. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He inherited the family business which he has now maintained for 3 years.

Motivation: He's repulsed by the PC; and further expansion of business

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Criminal record, Adventurer, Job. Occupation: Unemployed

Voice: Complex vocabulary, royal

Attributes [hide]

Hobart Goldfound, Male Halfling Ranger 11
Small (2'11") Halfling, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 58 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)15 (+2) 15 (+2)12 (+1)
Skills Sleight of Hand +7, Survival +6
Senses Passive Perception 12
Languages Common, Halfling, Terran, Ignan
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 160 pp. Banded agate (4 gp). Black pearl (700 gp). Obsidian (4 gp). Chalcedony (50 gp). Deep blue spinel (700 gp). Sard (50 gp).


Social Check DCs

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