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NPC Generator

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Advanced [show]


Shedinn Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing a long, green cloak. His crest is red and very short. His eyes are gold and catlike.

Personality: Shedinn wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He always tries to repair and not replace. It was this mentality that drove him into the Scribe business.

History: The child of a Priest, who enjoyed hunting, Shedinn was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has worked as a Scribe like his father before him.

Motivation: To be a Priest again; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined, Persistence. Bonds: Nature, Job, Criminal record. Occupation: Scribe

Voice: Raspy

Attributes [hide]

Shedinn Jerynomonis, Male Dragonborn Warrior 4
Medium (6'8") Dragonborn, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 13 (+1)12 (+1) 10 (+0)15 (+2)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Cloud Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man wears tight fighting clothing, which leaves very little to the imagination, and a wedding ring on his left hand. His cinnamon fur is knotted and matted. His yellow eyes have a joyful gleam in them most of the time.

Personality: He is fixated on the number 31. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A rival would like him out of the picture; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: In love, Criminal record. Occupation: Knight

Voice: Speaks like tongue is numb

Attributes [hide]

Cloud Shoe, Male Tabaxi Rogue 10
Medium (5'10") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 57 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)18 (+4) 10 (+0)10 (+0)
Skills Persuasion +4, Survival +4
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Abyssal, Aquan
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1

Possessions: Silver comb with moonstones (900 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Jeweled anklet (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hamil Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses like a well dressed Barkeep does. With a patchy black beard and wild black hair. His eyes are likewise violet.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He cannot resist a sob story and will often dote over anyone who has one.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His childhood dream was to be a Body Guard, but he was a colossal failure. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Athletic, Philantrophist, Artistic. Flaws: Mundane. Bonds: Job. Occupation: Barkeep

Voice: High pitched and raspy

Attributes [hide]

Hamil Tealeaf, Male Halfling Warlock 4
Small (2'11") Halfling, Lawful Good (CR 4)
Armor Class 11
Hit Points 39 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 15 (+2)9 (-1)
Skills Deception +1, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Terran, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 200 gp. Chrysoprase (50 gp). 1 Chain shirt.


Social Check DCs


Great Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time and is in decent physical shape. He has done his best to style his white fur to look like a famous performer. He has a tattooed face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Great was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Justice. Flaws: Antagonistic, Depressed. Bonds: Poor, Adventurer. Occupation: Bowyer

Voice: Pirate accent

Attributes [hide]

Great Fang, Male Tabaxi Barbarian 13
Medium (6'10") Tabaxi, True Neutral (CR 13)
Armor Class 9
Hit Points 104 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)16 (+3) 11 (+0)13 (+1)
Skills Acrobatics +3, Performance +5
Senses Passive Perception 10
Languages Common, Abyssal, Elven, Sylvan
Attacks Melee +7 / 4d4+3, Ranged +3 / 4d4-1, Grapple +5

Possessions: 1000 pp. A miniature golden chest with tiny emeralds lining the top (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Large well-done wool tapestry (300 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Brass mug with jade inlays (300 gp). Old masterpiece painting (1500 gp). Embroidered and bejeweled glove (1000 gp). Silver comb with moonstones (1000 gp). 1 Medium magic item.


Social Check DCs

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