Yurk Denholm, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a white vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his white boots flare out at the collars. He has a small bristly mustache and wavy black hair. His eyes are likewise amber.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Yurk was born the youngest of three triplets. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Due to his spouse's obsession with being a Gardener they were divorced and he won custody of their son. He worked as a Body Guard, and he later adopted a second son.
Motivation: To reunite with his absent father.
Ideals: Joker. Bonds: Poor, Enemies, Family. Occupation: Body Guard
Voice: Raspy
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 5)
Armor Class 10
Hit Points 35 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 400 gp. Obsidian (11 gp). 1 Minor magic item.
Art Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'3" and muscular, this eastern woman typically wears pastel cloth garments or leather armor. Her lavender fur is thinning but still full. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Confrontational and typically high on some drug or another. Around other people she will do her best to conceal her emotions and appear jolly.
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Assassin hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She got away from her former life and has fallen to alcoholism.
Motivation: She is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Athletic. Flaws: Insane, Addict, Shy. Bonds: Poor. Occupation: Assassin
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 6)
Armor Class 12
Hit Points 37 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 16 (+3) | 16 (+3) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Aquan, Celestial, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Oriel Caphaxath, Female Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'7" and wears a well pressed and immaculate suit (or dress). She wears her chestnut hair down. She has gleaming, smiling hazel eyes.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is obsessed with a lost civilization.
History: When she was but 7 years old her parents immigrated from the south. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greatsword.
Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and several ex partners dislike her way of doing things and want revenge
Ideals: Passionate. Bonds: Adventurer, Immigrant, Family, Enemies. Occupation: Assassin
Voice: Gruff and masculine
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 14 (+2) | 6 (-2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Gadreel Dignity, Female Tiefling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she dresses in black turtlenecks beneath a white coat with violet slacks. She keeps her blue hair in a pixie cut. Her red eyes have a joyful gleam in them most of the time.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born in the east, but her parents moved at a very young age to the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Gadreel's homeland. Gadreel decided to take the middle way and become a bodyguard. She now mingles about in high society.
Motivation: She is content; and to find somewhere to settle down
Ideals: Fighting. Flaws: Shy, Mundane. Bonds: Immigrant, Rich. Occupation: Mercenary
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Sylvan, Elven, Draconic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp.
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