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NPC Generator

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Advanced [show]


Drifting Of Ebony, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. She keeps her cinnamon fur in a flapper bob. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She dislikes all the random violence that takes place in the east. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Sold as a small child to a slaver, Drifting was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She's attracted to the PC; and she's in love

Ideals: Pacifist. Flaws: Racist. Bonds: Has a crush, Adventurer, Mentor. Occupation: Bellfounder

Voice: Posh accent

Attributes [hide]

Drifting Of Ebony, Female Tabaxi Commoner 1
Medium (6'3") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)6 (-2) 5 (-3)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 20 gp. Black velvet mask with numerous citrines (120 gp). 1 Good lock.


Social Check DCs


Percival Vance, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a well pressed and immaculate suit (or dress). His hair is always cut to a buzz. He wears large thick round spectacles.

Personality: Percival wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a white middle class family as the only child. Percival was born on a far southern forest where he grew up under the tutelage of his father, an expert Merchant. He moves from town to town, unable to find a place to settle.

Motivation: He seems to be bored by most things.

Ideals: Disciplined, Joker. Flaws: Mundane. Bonds: Immigrant, Slave. Occupation: Merchant

Voice: growls and snarls, animalistic

Attributes [hide]

Percival Vance, Male Human Paladin 11
Medium (5'9") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 91 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)14 (+2) 10 (+0)10 (+0)
Skills Animal Handling +4, Athletics +8
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 2000 gp. Azurite (16 gp). Deep blue spinel (1300 gp). Star rose quartz (40 gp). Black pearl (1300 gp). Lapis lazuli (16 gp). Black opal (1200 gp).


Social Check DCs


Ar-Baruk Ashley, Male Half-Orc [Permalink]

Personal [hide]

Description: A 6'7" southern man, he wears a black armored body suit, with a simple grey line shooting up and back down. He has a red handlebar mustache and slicked back red hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. A true patriot, Ar-Baruk would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Jeweler arts, while his mother instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Flaws: Emotional. Bonds: Military, Rich, Mentor. Occupation: Jeweler

Voice: Hard of hearing, loud

Attributes [hide]

Ar-Baruk Ashley, Male Half-Orc Barbarian 6
Medium (6'7") Half-Orc, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 35 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 6 (-2)10 (+0) 12 (+1)8 (-1)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Vondal Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a grey collared shirt and red pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt, and sports empty pouches on his belt. His hair is cut close to his head. He has brown eyes and a grey hat with a red feather.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. A true patriot, Vondal would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in a small desert village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's looking for his big break; and further expansion of business

Flaws: Sensitive. Bonds: Military, Nature, Job, Adventurer. Occupation: Dyer

Voice: Draws out vowels

Attributes [hide]

Vondal Trueblood, Male Dwarf Ranger 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Religion +2, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 90 gp. 1 Buckler.


Social Check DCs

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