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NPC Generator

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Advanced [show]


Erdan Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He has a large violet mantle and cape that has been intricately interwoven into his brown robe. His brown hair is kept up in a ponytail inside a Stetson hat. His eyes are green and he is always smoking a pipe.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Erdan is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Erdan hails from a village terrorized by gnolls. In his 18th year, his parents were killed by a gnolls raid, leaving Erdan alone in the world. After a stint in an orphanage, he was adopted. Due to his spouse's obsession with being a Apothecary they were divorced and he won custody of their daughter. He worked as a Slave Trader, and he later adopted a second daughter.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Family, Enemies. Occupation: Slave Trader

Voice: Jamaican accent

Attributes [hide]

Erdan Teinithra, Male Half-Elf Fighter 14
Medium (5'10") Half-Elf, Neutral Evil (CR 14)
Armor Class 12
Hit Points 99 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)14 (+2) 13 (+1)14 (+2)
Skills Insight +6, Persuasion +7
Senses Passive Perception 11
Languages Common, Elven, Auran, Halfling
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2

Possessions: 800 pp.


Social Check DCs


Arnold Yorke, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears skinny pants and wears a grey and pastel robe with the hood down. His hair is chestnut and curly. He wears large thick round spectacles.

Personality: He is witty, but his monotone delivery comes off as unnerving His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has taken up work as a Merchant and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker. Flaws: PTSD. Bonds: Military, Job. Occupation: Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Arnold Yorke, Male Human Commoner 1
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)10 (+0) 12 (+1)7 (-2)
Skills Animal Handling +3, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 10 pp.


Social Check DCs


Dustin Bradley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has wavy chestnut hair. His eyes are gray and he is always smoking a pipe.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Dustin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Disease. Bonds: Adventurer, Poor, Religious. Occupation: Roofer

Voice: Smoker's lung

Attributes [hide]

Dustin Bradley, Male Human Druid 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)12 (+1) 7 (-2)11 (+0)
Skills Animal Handling +1, Intimidation +3
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lavinia High-hill, Female Halfling [Permalink]

Personal [hide]

Description: The light-skinned woman stands 2'8" and prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has done her best to style her brown hair to look like a famous performer. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Over the years she perfected her riding and shooting skills. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is greedy.

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Merchant

Voice: High pitched, excited

Attributes [hide]

Lavinia High-hill, Female Halfling Expert 6
Small (2'8") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 24 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 10 (+0)14 (+2) 13 (+1)14 (+2)
Skills Acrobatics +7, History +5
Senses Passive Perception 11
Languages Common, Halfling, Giant, Aquan
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +5

Possessions: 400 gp.


Social Check DCs

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