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NPC Generator

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Advanced [show]


Aramil Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. His silver hair is smooth and relatively long. His face is covered beneath a completely black helmet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Religious, Mentor. Occupation: Actor

Voice: Soothing and warm

Attributes [hide]

Aramil Ariessus, Male Elf Monk 9
Medium (5'1") Elf, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 58 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 13 (+1)16 (+3) 10 (+0)10 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Elven, Infernal, Gnome, Draconic
Attacks Melee +0 / 3d4-3, Ranged +5 / 3d4+2, Grapple +2

Possessions: 2000 gp. Smoky quartz (80 gp). Violet garnet (1500 gp). Star rose quartz (80 gp). Alexandrite (1500 gp). Rhodochrosite (8 gp).


Social Check DCs


Tûhorn Hayhurst, Male Half-Orc [Permalink]

Personal [hide]

Description: 5'8" and muscular, this northern man wears light armors faded through time and improper care. He wears his silver hair up. His brown eyes have a joyful gleam in them most of the time.

Personality: He is fixated on the number 21. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carpenter arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Insane. Bonds: Immigrant, Rich. Occupation: Carpenter

Voice: Australian accent

Attributes [hide]

Tûhorn Hayhurst, Male Half-Orc Ranger 16
Medium (5'8") Half-Orc, Chaotic Evil (CR 16)
Armor Class 11
Hit Points 92 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)8 (-1) 13 (+1)13 (+1)
Skills Medicine +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140221

Possessions: 3000 gp. Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). Silver comb with moonstones (200 gp). Silver comb with moonstones (200 gp). Fire opal pendant on a fine gold chain (1400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). A roughly beaten golden orb (90 gp). Gold and topaz bottle stopper cork (1700 gp). Fire opal pendant on a fine gold chain (1400 gp). Large well-done wool tapestry (500 gp). A roughly beaten golden orb (90 gp). Jeweled electrum ring (8000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver ewer (40 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Black velvet mask with numerous citrines (90 gp). Sapphire pendant on gold chain (2000 gp). Jeweled electrum ring (8000 gp). Gold dragon comb with red garnet eye (1700 gp). Silver comb with moonstones (200 gp).


Social Check DCs


Loopmottin Pingun, Female Gnome [Permalink]

Personal [hide]

Description: She tends to wear a large blue jacket, and she perpetually has her axe ready. Her hair is cut close to her head. Her blue eyes dart from person to person.

Personality: She dislikes all the random violence that takes place in the east. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was born in a small forest village. She went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Loopmottin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with her childhood friend; and find a way to reverse the transformation of her brother

Ideals: Fighting, Pacifist. Bonds: Family, Nature, Religious, Adventurer. Occupation: Animal Trainer

Voice: Spits and sputters

Attributes [hide]

Loopmottin Pingun, Female Gnome Warrior 10
Small (3'5") Gnome, Neutral Good (CR 10)
Armor Class 13
Hit Points 61 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)14 (+2) 11 (+0)14 (+2)
Skills Acrobatics +6, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Draconic, Goblin
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +4

Possessions: 210 pp.


Social Check DCs


Nimble Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: A 6'3" western woman, she wears a pastel top hat and pastel clothes. She sports a flattop fur cut. Her green eyes have a joyful gleam in them most of the time.

Personality: Nimble wants to be seen as a stoic, levelheaded, noble Aristocrat, so she tries to act the part. She does a good job, for the most part... She uses divination through singing.

History: She was born in a small island village. Her father was a soldier and died while she was still young. Nimble was left her father's suit of armor and trained in its use and care. She bought a longbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Gifted. Bonds: Nature, Military, Adventurer. Occupation: Stableman

Voice: Posh accent

Attributes [hide]

Nimble Timber, Female Tabaxi Aristocrat 2
Medium (6'3") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)13 (+1) 11 (+0)19 (+4)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3

Possessions: 4000 cp.


Social Check DCs

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