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NPC Generator

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Advanced [show]


Gûndza Marley, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man is well dressed, but even with his fine clothing he looks run-down and is in decent physical shape. His silver hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He is the product a well kept family trust fund and as such has never really known need. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Marry his sister to traveling adventurers; and money/treasure

Flaws: Antagonistic. Bonds: Enemies, Rich, Adventurer, Family. Occupation: Miller

Voice: Old Prospector

Attributes [hide]

Gûndza Marley, Male Half-Orc Bard 7
Medium (6'8") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 18 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 8 (-1)12 (+1) 15 (+2)9 (-1)
Skills Arcana +4, Medicine +5
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 800 gp. Violet garnet (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His chestnut hair and beard is wavy and long. His eyes, though not visible through his cowl, are hazel.

Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He receives visions of the future at random moments

History: The child of a Bookbinder, who enjoyed hunting, Trym was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 9 years.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Ideals: Fighting, Gifted. Flaws: Racist, Insane. Bonds: Nature, Job. Occupation: Cook

Voice: Old thin voice

Attributes [hide]

Trym Aloro, Male Half-Elf Bard 4
Medium (4'10") Half-Elf, Lawful Evil (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)16 (+3) 11 (+0)5 (-3)
Skills Performance -1, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Undercommon, Celestial
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 400 gp. Jet (120 gp). Malachite (10 gp). Deep blue spinel (1000 gp). Jade (120 gp). 1 Minor magic item.


Social Check DCs


Antinua LaCava, Female Half-Elf [Permalink]

Personal [hide]

Description: She stands about 5'0" and wears a yellow costume with the symbols of magic on her torso. Her right leg appears badly burned and disfigured. Her black hair is knotted and matted. She has hazel eyes.

Personality: She is a Cartwright first and foremost. She believes firmly that knowledge should be universal. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Born to a poor family in the city she treasured whatever gifts she got. Like her father and her brother before her, after school she went straight into learning to become a Cartwright. She became a Cartwright soon after.

Motivation: Sabotage a competitor.

Ideals: Logical. Flaws: Impulsive. Bonds: Job, Poor. Occupation: Cartwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Antinua LaCava, Female Half-Elf Wizard 4
Medium (5'0") Half-Elf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 8 (-1)5 (-3) 18 (+4)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 27000 sp. 1 Masterwork Artisan’s tools. 1 Masterwork Artisan’s tools. 1 Good lock.


Social Check DCs


Drifting Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is dressed in earthy colors with a pastel and red handkerchief worn on her right side. Her brown fur is lengthy and is close to two feet long. She has yellow eyes and a pastel hat with a red feather.

Personality: Her tongue was cut out and she uses sign language. She also is a firm believer in the womanly ideal.

History: She was born blind and as such lacked many opportunities for work. After coming to the age of reason, Drifting took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now owns her own business.

Motivation: Find a way to reverse the transformation of her sister; and to be a stableman again

Ideals: Gifted. Flaws: Disease, Impulsive. Bonds: Immigrant, Job, Family. Occupation: Sage

Voice: Scandinavian accent

Attributes [hide]

Drifting Timber, Female Tabaxi Ranger 3
Medium (5'6") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)12 (+1) 13 (+1)13 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1600 sp.


Social Check DCs

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