Bharash Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: He usually wears his green robe and has his club always slung over his shoulder. He carries with him a set of clubs, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His rusty crest is knotted and matted. His gold eyes dart from person to person to random spaces in the air.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bharash took refuge in the old dungeon and found the beat up club and armor he uses now. He used his abilities to travel the world and help people.
Motivation: He is greedy.
Ideals: Fighting, Philantrophist. Flaws: Mundane. Bonds: Rich, Nature. Occupation: Apothecary
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Deep blue spinel (300 gp). Jet (60 gp). 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Buckler.
Three Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears just a brown suit. His fur is short and white. His amber eyes lackadaisically let the world flow into them.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A rival would like him out of the picture; and sabotage a competitor
Flaws: Antagonistic, Disease. Bonds: Rich, Job, Criminal record. Occupation: Barber
Voice: Italian accent
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 45 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 50000 cp. Citrine (70 gp). Moss agate (9 gp). Star rose quartz (70 gp).
Nicholas Wilborn, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears suspenders and violet workpants. His shirt is pastel, and he wears a heavy violet leather apron most of the time. His skin is fair and his fingers are delicate and long. He has wavy red hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a font of random trivia from the lore and stories he has discovered
History: He was born several months after his mother was called into army service. He dropped out of school before completing his studies. Due to his spouse's obsession with being a Sellsword they were divorced and he won custody of their son. He worked as a Butcher, and he later adopted a second son.
Motivation: Regain custody of his son.
Ideals: Joker, Logical. Bonds: Military, Family. Occupation: Butcher
Voice: Posh accent
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Evil (CR 4)
Armor Class 14
Hit Points 23 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 15 (+2) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 28000 sp.
Ella Heiser, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman wears a simple brown robe with tan stripes complete with hood and is in decent physical shape. She has shaved her head bald. She has several tiny emerald earrings on each ear.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She invites people to come help in her community garden.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She has chosen to use the inheritance that was left to her frivolously. She has gone from town to town working and never settling down anywhere, but has fallen for a local Map Maker. She hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss; and to settle down with her crush
Ideals: Optimist, Philantrophist, Gifted. Bonds: Rich, Has a crush. Occupation: Butcher
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 8)
Armor Class 11
Hit Points 7 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 7 (-2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 |
Possessions: 1600 gp. Golden yellow topaz (1600 gp). Golden yellow topaz (1600 gp). Hematite (15 gp). Rock crystal (70 gp).
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