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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Watson Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in a clean red cloak covering his clean studded leather. His hair is always cut to a buzz. His eyes are gray and catlike.

Personality: He is calm most of the time but flees social interaction. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He is searching for what he claims is his rightful reward.

Motivation: Money/treasure; and he has passion for adventuring and risk

Ideals: Joker, Gifted. Flaws: Shy. Bonds: Adventurer, Rich. Occupation: Miller

Voice: Speaks through clenched teeth

Attributes [hide]

Watson Silvereyes, Male Halfling Druid 6
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 29 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)8 (-1) 15 (+2)12 (+1)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 100 gp.


Social Check DCs


Seven Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She is muscular with a powerful set of arms. She has wavy gray fur. Her blue eyes lackadaisically let the world flow into them.

Personality: Confrontational and typically high on some drug or another. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born in the south. When money was particularly tight she was walking through alleys when she overheard a Engraver hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she wants to meet her childhood hero

Flaws: Addict, Antagonistic. Bonds: Poor, Adventurer, Immigrant. Occupation: Engraver

Voice: Laughs frequently while speaking

Attributes [hide]

Seven Buttons, Female Tabaxi Sorcerer 10
Medium (6'2") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 34 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)14 (+2) 12 (+1)15 (+2)
Skills Insight +5, Stealth +7
Senses Passive Perception 11
Languages Common, Draconic, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466665

Possessions: 150 pp. Amethyst (80 gp). Brown-green garnet (80 gp). Jet (80 gp). 1 Minor magic item.


Social Check DCs


Dee Smoothhands, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is well dressed, constantly wearing a white suit, yellow shirt, and brown tie. Her blonde hair is styled in orderly dreadlocks. Her face is covered beneath a completely black helmet.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Sold as a small child to a necromancer, Dee was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her father, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. She has been saving her money to try and buy her sister's freedom.

Motivation: Her spouse's relatives view her with great suspicion; and regain custody of her daughter

Ideals: Disciplined. Bonds: Family, Mentor, Criminal record. Occupation: Herbalist

Voice: Speaks through clenched teeth

Attributes [hide]

Dee Smoothhands, Female Halfling Rogue 14
Small (3'2") Halfling, Chaotic Evil (CR 14)
Armor Class 14
Hit Points 85 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)13 (+1) 12 (+1)9 (-1)
Skills Acrobatics +8, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Celestial
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +6

Possessions: 3000 gp. Hematite (7 gp). Banded agate (7 gp). 1 Medium magic item.


Social Check DCs


Beatrice Kent, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her silver hair is lengthy. Her eyes, though not visible through her cowl, are green.

Personality: Aggressive, abrasive, and angry, Beatrice embodies much of what other species detest in the Humans. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Her father raised her in a mountain cabin. Through the years after Beatrice was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Beatrice's mother didn't care for her much, and the feeling was mutual. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her relatives are trying to arrange a marriage

Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Nature, Adventurer. Occupation: Assassin

Voice: Laughs frequently while speaking

Attributes [hide]

Beatrice Kent, Female Human Aristocrat 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)12 (+1) 15 (+2)12 (+1)
Skills Persuasion +4, Survival +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: Deep blue spinel (900 gp).


Social Check DCs

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