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NPC Generator

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Advanced [show]


Puyet Shelby, Female Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult woman, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She keeps her blonde hair in a pixie cut. Her eyes, though not visible through her cowl, are blue.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother was a mechanic, and taught her how to fix just about anything. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she is greedy

Ideals: Impeccable, Persistence. Flaws: Forgetful, Antagonistic. Bonds: Rich. Occupation: Interpreter

Voice: Low rumbling, strings words together

Attributes [hide]

Puyet Shelby, Female Half-Orc Paladin 3
Medium (4'8") Half-Orc, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)10 (+0) 14 (+2)15 (+2) 14 (+2)15 (+2)
Skills Medicine +4, Nature +4
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Draconic
Attacks Melee +7 / 1d8+5, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2400 sp. Solid gold idol (500 gp). Solid gold idol (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp).


Social Check DCs


Merihim Comedy, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a robe, a symbol of the sun god around his neck, and a club on his belt. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: He is witty, but his monotone delivery comes off as unnerving He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to loving parents in a slum to the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Sailor.

Motivation: He is unsatisfied with his job; and to be a bowyer again

Ideals: Fighting, Joker. Bonds: Poor, Job. Occupation: Sailor

Voice: Loud with bravado

Attributes [hide]

Merihim Comedy, Male Tiefling Warrior 2
Medium (6'10") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)15 (+2) 12 (+1)13 (+1)
Skills Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Dagger In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This man tends to wear a large brown jacket. He is muscular with a powerful set of arms. He has dyed his greying orange fur a little too much giving a sharp orange color. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Dagger lived on a farm with his mother, near the main road leading to a nearby town. His family was turned out during the war. He and his family wandered south to less war torn lands. He has since lost track of the people in his past.

Motivation: He would like to get married and retire; and find a way to reverse the transformation of his sister

Ideals: Philantrophist. Flaws: Addict, Antagonistic, PTSD. Bonds: Family, Has a crush. Occupation: Assassin

Voice: Speaks with lips pursed

Attributes [hide]

Dagger In the Morning, Male Tabaxi Cleric 10
Medium (6'8") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 44 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)12 (+1) 10 (+0)15 (+2)
Skills Deception +6, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 220 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Isabella Ethanasath, Female Half-Elf [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across her face, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has wavy chestnut hair. She has amber eyes.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born to loving parents in a slum to the south. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). She then took over the family business and is one of the better Beggar for hire.

Motivation: Balancing her hectic life and new Beggar responsibilities is difficult.

Bonds: Job, Slave, Poor, Adventurer. Occupation: Beggar

Voice: Whispers

Attributes [hide]

Isabella Ethanasath, Female Half-Elf Expert 5
Medium (5'4") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)11 (+0) 8 (-1)7 (-2)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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