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Rangrim Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many white ritualistic tattoos. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his auburn hair down. He has a dull look in his amber eyes.

Personality: Rangrim wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He invites people to come help in his community garden.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spy arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Ideals: Disciplined, Philantrophist. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Spy

Voice: Speaks in third person

Attributes [hide]

Rangrim Strongheart, Male Dwarf Monk 12
Medium (4'3") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 39 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)16 (+3) 6 (-2)14 (+2)
Skills Athletics +8, Deception +6
Senses Passive Perception 8
Languages Common, Dwarven, Halfling, Draconic, Giant
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +6

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Brottor Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a brown small hat and brown clothes. He sports a flattop hair cut. This violet eyed westerner is not easily forgotten.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born on a small isolated farm. Brottor was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Brottor decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Days after completing his studies, news broke out that his hometown was attacked by illithids. Brottor was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He's looking for his big break; and someone believes him a fraud

Ideals: Philantrophist. Bonds: Enemies, Nature, Criminal record, Adventurer. Occupation: Healer

Voice: Australian accent

Attributes [hide]

Brottor Dankil, Male Dwarf Sorcerer 1
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)11 (+0) 17 (+3)9 (-1)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 140 gp. Black velvet mask with numerous citrines (60 gp).


Social Check DCs


Duergath Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. His blonde hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: Eccentric and domineering, Duergath will drive conversation. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Sage business at a young age. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: To be a Fisher again; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Extrovert, Entrepeneur, Fighting. Bonds: Job, Rich. Occupation: Sage

Voice: Speaks with back of mouth

Attributes [hide]

Duergath Brawnanvil, Male Dwarf Bard 6
Medium (4'0") Dwarf, True Neutral (CR 6)
Armor Class 11
Hit Points 39 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)13 (+1) 18 (+4)10 (+0)
Skills Intimidation +3, Religion +4
Senses Passive Perception 14
Languages Common, Dwarven, Giant
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: Eye agate (12 gp). Jet (120 gp). Jet (120 gp). Star ruby (1200 gp).


Social Check DCs


Thamuz Doubt, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man is wearing colorful clothing, dressed as a Fisher. He wears his dark red hair up. He has a tattooed face.

Personality: He is overprotective of those who hire his services. Flattery will make him almost putty in your hands.

History: Thamuz hails from a village terrorized by gnolls. Like his mother and his sister before him, after school he went straight into learning to become a Fisher. He became a Fisher soon after.

Motivation: He is unsatisfied with his job; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Selfish. Bonds: Poor, Guardian, Enemies, Job. Occupation: Fisher

Voice: Voice breaks

Attributes [hide]

Thamuz Doubt, Male Tiefling Sorcerer 7
Medium (6'5") Tiefling, Lawful Good (CR 7)
Armor Class 10
Hit Points 30 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)13 (+1) 15 (+2)8 (-1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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