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NPC Generator

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Advanced [show]


Eran Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'0" has a big stupid grin on her face most of the time. She wears a robe, a symbol of luck around her neck, and a shortbow on her belt. She keeps her red hair in a flapper bob. Her otherwise smooth face is marked with small tiny scars.

Personality: Abrasive and pushy, she has a hard time making friends. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born the only child of a wealthy merchant. Through the years after Eran was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Eran's father didn't care for her much, and the feeling was mutual. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic, Insane. Bonds: Religious. Occupation: Carpenter

Voice: Dark and ominous

Attributes [hide]

Eran Greenleaf, Female Halfling Bard 6
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 36 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)13 (+1) 11 (+0)16 (+3)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1000 gp. Black star sapphire (1400 gp).


Social Check DCs


Sekhmet Idea, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is wearing the road beaten gear of a warrior. She wears her chestnut hair down. Her silver eyes dart from person to person to random spaces in the air.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Sekhmet was raised in a hard working conservative environment. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Sekhmet grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sekhmet. Recently she has begun working with bootleggers and crooks.

Motivation: She is greedy; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Job, Criminal record, Rich. Occupation: Laborer

Voice: Breathy voice

Attributes [hide]

Sekhmet Idea, Female Tiefling Ranger 2
Medium (5'6") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)14 (+2) 9 (-1)15 (+2)
Skills Persuasion +4, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp.


Social Check DCs


Joan Dryden, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears brown trousers with yellow and blue striped suspenders. She wears various colorful collared shirts. She wears a feathered hat to hide her balding. Her fierce violet eyes like to dwell on things.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was an athlete and attended two major summer competitions. She never won. She was granted divine powers by her dying brother.

Motivation: Her spouse's relatives view her with great suspicion; and regain custody of her daughter

Ideals: Impeccable, Optimist, Gifted, Athletic. Bonds: Family. Occupation: Courier

Voice: Spits and sputters

Attributes [hide]

Joan Dryden, Female Human Adept 2
Medium (5'4") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)10 (+0) 13 (+1)13 (+1)
Skills Deception +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Sarai Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a red vest with golden trim over her white shirt. Her violet leather gloves and pants are well-kept, and her red boots flare out at the collars. Her hair is long and blonde with streaks of auburn, and is pulled back with small red clips. She wears a mask on her face.

Personality: She is a hateful person. She taunts others and blames them for her problems. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: She was born in the south, but her parents moved at a very young age to the north. At some point she was captured by dire rats and was tortured. After several years of this she finally managed to escape. She left for the south, certain she would find work there.

Motivation: She's repulsed by the PC; and her name or reputation has been wronged in the past by dire rats, and she desires to right it

Ideals: Athletic. Flaws: Antagonistic. Bonds: Enemies, Immigrant, Slave. Occupation: Healer

Voice: Eastern European accent

Attributes [hide]

Sarai Swiftwhistle, Female Halfling Barbarian 6
Small (2'8") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 59 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 14 (+2)13 (+1) 5 (-3)18 (+4)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 7
Languages Common, Halfling, Goblin
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +4

Possessions: 30000 cp. Chalcedony (70 gp). Chalcedony (70 gp). 1 Disguise kit. 1 Spyglass. 1 Simple lock.


Social Check DCs

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