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NPC Generator

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Advanced [show]


Malquis Ilphelkiir, Female Half-Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'6" has a big stupid grin on her face most of the time. She wears light armors faded through time and improper care. Her black hair is still thick. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Malquis was raised in a hard working conservative environment. Her childhood dream was to be a Priest, but she was a colossal failure. She inherited the family business which she has now maintained for 8 years.

Motivation: To get a good night's sleep.

Ideals: Optimist, Joker. Flaws: Insomniac. Bonds: Job. Occupation: Mason

Voice: Forgets to breathe while speaking

Attributes [hide]

Malquis Ilphelkiir, Female Half-Elf Aristocrat 3
Medium (5'6") Half-Elf, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)17 (+3) 11 (+0)15 (+2)
Skills Acrobatics +1, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Halfling, Auran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Millicent Alby, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears an entirely brown suit with white socks and a vest with buckled shoes. She wears her golden hair down. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has all her life been fascinated with music.

History: Born to a poor family in the city she treasured whatever gifts she got. She moved from fad to fad and when she turned 15 she discovered music. She has set out to sabotage the competition.

Motivation: She'd like to take her coworkers down a peg; and to be a navigator again

Ideals: Athletic, Artistic. Flaws: Addict. Bonds: Poor, Job. Occupation: Apothecary

Voice: Jamaican accent

Attributes [hide]

Millicent Alby, Female Human Wizard 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills Investigation +5, Performance +5
Senses Passive Perception 11
Languages Common, Ignan, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 40000 cp. Golden yellow topaz (800 gp).


Social Check DCs


Quick Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel tunic with brown highlights, and long black pants that bunch up around his shoes. He is portly but not overly obese. He has moderate length beige fur. His eyes, though not visible through his cowl, are blue.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He takes great joy in being the best Miller in town.

History: Quick was born in the east. At a young age he loved to build and create. Through the years after Quick was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Quick's father didn't care for him much, and the feeling was mutual. He has achieved small success as a Miller.

Motivation: He is unsatisfied with his job; and he has decided he is irredeemable

Ideals: Persistence. Flaws: Depressed, Antagonistic. Bonds: Job, Criminal record. Occupation: Miller

Voice: Tuts and clicks tongue

Attributes [hide]

Quick Candle, Male Tabaxi Barbarian 1
Medium (5'5") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)13 (+1) 15 (+2)15 (+2)
Skills Deception +4, Insight +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 20 pp. 1 Banded mail.


Social Check DCs


Shadow Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears a robe, a symbol of death around his neck, and a scimitar on his belt. His orange fur is still thick. He tend to wears goggles to shield his eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a Roofer, his mother struggled to pay the bills. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in scimitar use. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Shadow was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Fighting, Opinionated. Bonds: Adventurer, Poor, Enemies. Occupation: Adventurer

Voice: Old thin voice

Attributes [hide]

Shadow Of Ale, Male Tabaxi Monk 8
Medium (5'8") Tabaxi, Neutral Good (CR 8)
Armor Class 13
Hit Points 47 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)11 (+0) 16 (+3)12 (+1)
Skills Intimidation +4, Stealth +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 40 pp. Alexandrite (1400 gp). Jade (130 gp). Obsidian (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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