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NPC Generator

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Advanced [show]


Thomas Boleem, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a robe, a symbol of the sun god around his neck, and a axe on his belt. His golden hair has been sun bleached extensively. His fierce blue eyes like to dwell on things.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He works hard and plays hard.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting, Logical. Flaws: Emotional, Hedonist. Bonds: Religious. Occupation: Roofer

Voice: Scottish accent

Attributes [hide]

Thomas Boleem, Male Half-Elf Ranger 14
Medium (4'11") Half-Elf, Neutral Evil (CR 14)
Armor Class 11
Hit Points 58 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)14 (+2) 10 (+0)14 (+2)
Skills Nature +7, Stealth +6
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Gnoll
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130

Possessions: 3000 gp. Malachite (14 gp). Sardonyx (60 gp). Chalcedony (60 gp). Emerald (1000 gp).


Social Check DCs


Gerald Sheldon, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. His moppish silver hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He is calm most of the time but flees social interaction. He does not trust anyone and sleeps with one eye open.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure; and he has a rivalry with the church that dominates his actions

Ideals: Entrepeneur. Flaws: Shy, Insomniac. Bonds: Rich, Religious. Occupation: Guard

Voice: Smooth and feminine

Attributes [hide]

Gerald Sheldon, Male Human Bard 1
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)15 (+2) 17 (+3)15 (+2)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Sylvan, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 5000 cp. 6 Acid flasks.


Social Check DCs


Einkil Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man is wearing colorful clothing, dressed as a Layabout. He wears his chestnut hair up. His hazel eyes peer out from beneath his feathered grey hat.

Personality: He never swears and excessively uses polite adverbs when speaking. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Einkil was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He has had some formal music training, and achieved minor success. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk.

Ideals: Optimist, Artistic. Bonds: Adventurer, Poor. Occupation: Layabout

Voice: Ums and uhs a lot

Attributes [hide]

Einkil Strongheart, Male Dwarf Monk 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)13 (+1) 12 (+1)7 (-2)
Skills Athletics +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4

Possessions: 10000 cp.


Social Check DCs


Ovina Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she is well dressed, constantly wearing a brown suit, grey shirt, and black tie. Her red hair is drawn into a tight pony tail with a clover scrunchie. She has brown eyes and a brown hat with a grey feather.

Personality: Stoic and calm, she prefers to meditate than take action. She is skeptical of what others tell her and is slow to trust.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Gardener arts, while her father instructed her in etiquette, music and courtly manner. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Gardener. She has drifted from career to career and currently works as a Gardener.

Motivation: To find somewhere to settle down; and money/treasure

Ideals: Disciplined. Flaws: Shy, Mundane. Bonds: Rich, Job. Occupation: Gardener

Voice: Soothing and warm

Attributes [hide]

Ovina Brawnanvil, Female Dwarf Monk 7
Medium (4'1") Dwarf, Lawful Good (CR 7)
Armor Class 12
Hit Points 49 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)14 (+2) 12 (+1)7 (-2)
Skills Acrobatics +5, Animal Handling +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Gnome
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +4

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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