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NPC Generator

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Advanced [show]


Caramip Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: She wears blue trousers with red and pastel striped suspenders. She wears various colorful collared shirts. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has a very tight haircut. She has several tiny sapphire earrings on each ear.

Personality: She is extraordinarily eccentric. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Caramip grew up listening to her mother's many stories. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Miller. She tends to her Miller job now, and dutifully fulfills any obligations she has.

Motivation: She is unsatisfied with her job.

Flaws: Insane, Impulsive. Bonds: Rich, Adventurer, Job. Occupation: Miller

Voice: Speaks with lips pursed

Attributes [hide]

Caramip Lingenhall, Female Gnome Rogue 3
Small (3'2") Gnome, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)14 (+2) 16 (+3)8 (-1)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnome, Giant, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Kallista Guilt, Female Tiefling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a green costume with the symbols of the sun god on her torso. Her chestnut hair is braided into rings. She tend to wears goggles to shield her eyes.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Animals are drawn to her, and she is able to talk to them.

History: She is the product a well kept family trust fund and as such has never really known need. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has achieved small success as a Dilettante.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Job. Occupation: Dilettante

Voice: Middle-eastern accent

Attributes [hide]

Kallista Guilt, Female Tiefling Barbarian 1
Medium (5'9") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)15 (+2) 17 (+3)17 (+3)
Skills Insight +5, Investigation +4
Senses Passive Perception 13
Languages Common, Druidic, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Chay Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a worn and beaten armor. He has a auburn handlebar mustache and slicked back auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born in the north, but his parents moved at a very young age to the south. Chay was born on a far northern plains where he grew up under the tutelage of his father, an expert Mercenary. He moves from town to town, unable to find a place to settle.

Motivation: Marry his sister to traveling adventurers; and he feels threatened by others

Flaws: Insomniac, Cynical, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Mercenary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Chay Thorngage, Male Halfling Bard 3
Small (2'10") Halfling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)9 (-1) 10 (+0)15 (+2)
Skills Athletics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp.


Social Check DCs


Three Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'8". He is dressed in earthy colors with a pastel and violet handkerchief worn on his left side, and his gloved hand is found clutching a whip. He wears a top hat to cover his moderate length brown fur. His copper eyes are slightly larger than normal.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: His parents moved while he was still in utero so he is the first generation to be born here. His necromantic abilities were realized during a raid on his village. He has recently gotten a pet goose that steals things from people.

Motivation: Regain custody of his daughter; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Criminal record, Immigrant, Family. Occupation: Adventurer

Voice: pre-pubescent

Attributes [hide]

Three Of Spirit, Male Tabaxi Barbarian 11
Medium (6'8") Tabaxi, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 94 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)15 (+2) 15 (+2)17 (+3)
Skills Athletics +5, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +7

Possessions: 140 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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