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NPC Generator

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Advanced [show]


Kyle Conway, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a grey coat over a black low-cut shirt, and a Stetson hat upon his head. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a poor family in the city he treasured whatever gifts he got. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.

Motivation: He's looking for his big break.

Ideals: Philantrophist. Flaws: Insane. Bonds: Adventurer, Poor. Occupation: Locksmith

Voice: Timid voice

Attributes [hide]

Kyle Conway, Male Human Aristocrat 1
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Auran, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp. 3 Alchemist’s fire.


Social Check DCs


Oppleby Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is renowned for his bright blue suits and hats. He has brown hair. His eyes are green and catlike.

Personality: He speaks before he thinks and is too direct. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in a small desert village. His father took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oppleby fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and wants to work out more often

Ideals: Athletic, Fighting. Flaws: Impulsive. Bonds: Nature, Rich. Occupation: Merchant

Voice: Cold and demanding tone

Attributes [hide]

Oppleby Gummen, Male Gnome Fighter 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)4 (-3) 13 (+1)11 (+0)
Skills Intimidation +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). Old masterpiece painting (1000 gp).


Social Check DCs


Nimble Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He carries with him a set of longswords, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He keeps his yellow fur in a flapper bob. He wears large thick round spectacles.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nimble grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nimble. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his absent mother; and revenge

Ideals: Fighting. Bonds: Enemies, Adventurer, Rich, Criminal record, Family. Occupation: Adventurer

Voice: Tuts and clicks tongue

Attributes [hide]

Nimble Paws, Male Tabaxi Adept 10
Medium (5'2") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 54 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)11 (+0) 9 (-1)14 (+2)
Skills Deception +6, Survival +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 7000 sp. Fire opal (600 gp). Citrine (70 gp). Golden yellow topaz (200 gp).


Social Check DCs


Nora Cherrycheeks, Female Halfling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a well pressed and immaculate suit (or dress). She wears her golden hair down. Her amber unseeing eyes seem to look past you.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born the only child of a wealthy merchant. She was an athlete and attended two major summer competitions. She never won. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Her religion dominates her actions.

Ideals: Optimist, Entrepeneur, Athletic. Flaws: Disease. Bonds: Religious. Occupation: Layabout

Voice: Speaks with lips pursed

Attributes [hide]

Nora Cherrycheeks, Female Halfling Warlock 7
Small (2'8") Halfling, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 45 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)17 (+3) 11 (+0)11 (+0)
Skills Investigation +6, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Draconic, Ignan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432222000

Possessions: 12000 sp. Old masterpiece painting (1700 gp). Large well-done wool tapestry (200 gp). Old masterpiece painting (1700 gp).


Social Check DCs

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