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NPC Generator

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Advanced [show]


Verna Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her warhammer with her veritable burlap sack of a shirt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'8" when asserting herself. She has styled her chestnut hair well, parting it to the right. She has violet eyes and a white hat with a grey feather.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Energy wise she seems alert and responsive.

History: She was born blind and as such lacked many opportunities for work. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She has dedicated herself to building a better kind of golem.

Motivation: She has a crush on the local Map Maker; and wants her loneliness to end

Ideals: Joker, Professionalism. Flaws: Disease. Bonds: Adventurer, Has a crush. Occupation: Detective

Voice: growls and snarls, animalistic

Attributes [hide]

Verna Greenbottle, Female Halfling Bard 6
Small (2'8") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 22 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 11 (+0)14 (+2) 9 (-1)16 (+3)
Skills Persuasion +6, Stealth +4
Senses Passive Perception 9
Languages Common, Halfling, Sylvan, Gnoll
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 300 gp.


Social Check DCs


Gerald Mitchell, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a yellow and black robe with the hood down, and he perpetually has his scimitar ready. His hair is chestnut and curly. He has several tiny ruby earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A powerful slaver made him what he is. He struck it rich when he found rare goods in large quantities. He now owns his own business.

Motivation: Balancing his hectic life and new Tailor responsibilities is difficult; and expand his business

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Job, Mentor. Occupation: Tailor

Voice: Soft and mumbly

Attributes [hide]

Gerald Mitchell, Male Half-Elf Commoner 2
Medium (5'10") Half-Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)14 (+2) 12 (+1)15 (+2)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Gnome, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 10000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Zepar Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor. He has a moderate pudge and is not very fit. He has purple hair. This red eyed westerner is not easily forgotten.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He believes the world needs to unite to get rid of brigands once and for all.

History: Zepar hails from a village terrorized by brigands. He has chosen to use the inheritance that was left to him frivolously. He left for the west, certain he would find work there.

Motivation: He feels threatened by others; and many brigands want him driven away

Flaws: Emotional, Fearful. Bonds: Enemies, Rich, Immigrant. Occupation: Carpenter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Zepar Entropy, Male Tiefling Wizard 8
Medium (5'10") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 35 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mardnab Gobblefirn, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a tight fitting tan shirt and pants. Her chestnut hair is cut short. Her blue unseeing eyes seem to look past you.

Personality: A deeply religious woman she believes everything happens for a reason. She invites people to come help in her community garden.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Mardnab was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Philantrophist, Logical. Flaws: Disease. Bonds: Religious, Rich. Occupation: Priest

Voice: Indian accent

Attributes [hide]

Mardnab Gobblefirn, Female Gnome Warlock 4
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 15
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)11 (+0) 14 (+2)15 (+2)
Skills Investigation +2, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp. Freshwater pearl (10 gp). Alexandrite (800 gp). Deep blue spinel (800 gp). Violet garnet (800 gp).


Social Check DCs

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