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Advanced [show]


Cumpen Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She prefers to wear blue clothing when she does not wear armor. She has done her best to style her chestnut hair to look like a famous performer. Her hazel eyes have a joyful gleam in them most of the time.

Personality: A deeply religious woman she believes everything happens for a reason. She also is a firm believer in the womanly ideal.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Athletic, Gifted. Flaws: Impulsive, Antagonistic. Bonds: Religious, Rich. Occupation: Miller

Voice: Irish accent

Attributes [hide]

Cumpen Fabblestabble, Female Gnome Druid 11
Small (3'3") Gnome, Neutral Evil (CR 11)
Armor Class 10
Hit Points 91 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 16 (+3)16 (+3) 12 (+1)10 (+0)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Elven, Auran
Attacks Melee +1 / 3d8-3, Ranged +3 / 3d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 2900 gp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Silver comb with moonstones (300 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). Silver comb with moonstones (300 gp).


Social Check DCs


Dagger On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'9" western man, he wears just a brown suit. His yellow fur, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Dagger embodies much of what other species detest in the Tabaxis. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born to a Map Maker, his mother struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. He has gone from town to town working and never settling down anywhere, but has fallen for a local Map Maker. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is currently in port desperately looking for someone to get him out; and he's in love

Flaws: Antagonistic. Bonds: Has a crush, Poor, Immigrant, Slave. Occupation: Adventurer

Voice: Laughs frequently while speaking

Attributes [hide]

Dagger On the Water, Male Tabaxi Warrior 10
Medium (6'9") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 74 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)15 (+2) 16 (+3)14 (+2)
Skills Athletics +5, Investigation +6
Senses Passive Perception 13
Languages Common, Undercommon, Terran
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +6

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ovina Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: She tends to wear a large grey jacket. She carries with her a set of kukris, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her hair is cut close to her head. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ovina took refuge in the large cave and found the beat up kukri and armor she uses now. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Her religion dominates her actions; and to find somewhere to settle down

Ideals: Fighting, Philantrophist. Flaws: Mundane. Bonds: Rich, Nature, Religious. Occupation: Bellfounder

Voice: Hollow voice

Attributes [hide]

Ovina Orcfoe, Female Dwarf Sorcerer 2
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 16 (+3)14 (+2) 15 (+2)12 (+1)
Skills History +4, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Aquan
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 3000 cp.


Social Check DCs


Prâk Stafford, Male Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged man wears tight fighting clothing, which leaves very little to the imagination, and a wedding ring on his right hand. His hair is greying and his face has many wrinkles. His eyes are blue.

Personality: He is business-like. He takes instructions and follows them to the letter. He receives visions of the future at random moments

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Prâk took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Prâk fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Professionalism, Gifted. Bonds: In love, Nature. Occupation: Fisher

Voice: Creaky witch voice

Attributes [hide]

Prâk Stafford, Male Half-Orc Paladin 3
Medium (5'4") Half-Orc, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)11 (+0) 10 (+0)10 (+0)
Skills Investigation +2, Performance +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. 1 Masterwork studded leather. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs

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