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NPC Generator

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Advanced [show]


Shágflak Winterbourne, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a deerstalker hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His job bores him to no end. He has decided to make it more interesting.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Shágflak took refuge in the ruined castle and found the beat up scythe and armor he uses now. He's since become an addict/alcoholic.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined. Flaws: Addict. Bonds: Rich, Adventurer, Criminal record, Nature. Occupation: Jeweler

Voice: Jittery and nervous

Attributes [hide]

Shágflak Winterbourne, Male Half-Orc Warrior 1
Medium (6'2") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)7 (-2) 8 (-1)10 (+0)
Skills Investigation +0, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp.


Social Check DCs


Numba Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has relatively light skin and is very physically imposing due to her abundance of muscles. She keeps her long red hair kept up in a rat tail. Her face is covered beneath a completely black helmet.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Animals are drawn to her, and she is able to talk to them.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was an apprentice working in her mother's forge. She tends to her Knight job now, and dutifully fulfills any obligations she has.

Motivation: To be a Glassblower again; and expand her business

Ideals: Gifted. Bonds: Poor, Job, Immigrant, Criminal record. Occupation: Knight

Voice: Smooth and feminine

Attributes [hide]

Numba Musgraben, Female Gnome Aristocrat 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 41 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 21 (+5)16 (+3) 10 (+0)11 (+0)
Skills Arcana +5, Nature +5
Senses Passive Perception 10
Languages Common, Gnome, Terran, Abyssal, Ignan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Pikar Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is a great chef.

History: Born in the south to a Shepherd, Pikar learned a great deal about his father's area of expertise. After coming to the age of reason, Pikar took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and he wants revenge against orcs

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Job, Enemies. Occupation: Shepherd

Voice: Uses lots of figures of speech

Attributes [hide]

Pikar Fastfoot, Male Halfling Fighter 3
Small (3'0") Halfling, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)10 (+0) 14 (+2)15 (+2)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4

Possessions: 400 gp.


Social Check DCs


Habor Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is typically in his Shoemaker uniform. His dark red hair is thinning but still full. His red eyes have a joyful gleam in them most of the time.

Personality: He has always had a great fascination with Elven culture. A true patriot, Habor would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born blind and as such lacked many opportunities for work. Like his father and his sister before him, after school he went straight into learning to become a Shoemaker. He inherited the family business which he has now maintained for 8 years.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new shoemaker responsibilities is difficult

Flaws: Racist, Disease. Bonds: Job, Military. Occupation: Shoemaker

Voice: German accent

Attributes [hide]

Habor Ennui, Male Tiefling Paladin 4
Medium (6'9") Tiefling, True Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 13 (+1)15 (+2) 12 (+1)14 (+2)
Skills Athletics +6, History +4
Senses Passive Perception 11
Languages Common, Celestial, Aquan
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp.


Social Check DCs

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