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NPC Generator

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Advanced [show]


Orla Beren, Female Gnome [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across her face, she is wearing a tight tan one piece outfit complete with pants, hood, and a cape. Her brown hair, when down, is lengthy. Her eyes, though not visible through her cowl, are green.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She believes the world needs to unite to get rid of gnolls once and for all.

History: Born to a pair of adventurers, Orla grew up listening to her father's many stories. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To get a good night's sleep; and many gnolls want her driven away

Flaws: Antagonistic, Insomniac. Bonds: Enemies, Adventurer, Guardian. Occupation: Jeweler

Voice: High pitched, excited

Attributes [hide]

Orla Beren, Female Gnome Wizard 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 17 (+3)13 (+1) 13 (+1)18 (+4)
Skills Animal Handling +3, Persuasion +6
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Joser Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears white cloth garments or leather armor. With a patchy chestnut beard and wild chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is business-like. He takes instructions and follows them to the letter. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He has worked as a Apothecary like his mother before him.

Motivation: He has money and likes to spend it; and he is wracked by social anxiety

Ideals: Professionalism. Flaws: Fearful. Bonds: Military, Rich, Job. Occupation: Apothecary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Joser Underfoot, Male Halfling Wizard 3
Small (3'0") Halfling, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 13 (+1)10 (+0) 13 (+1)18 (+4)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp.


Social Check DCs


Eida Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she prefers to wear red pants and tee shirts. Her white hair is drawn into a tight pony tail with a skull scrunchie. Her amber eyes are slightly larger than normal.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Eida was born in the west. At a young age she loved to build and create. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Eida took refuge in the large cave and found the beat up club and armor she uses now. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Regain custody of her son; and to unite with her brother

Ideals: Persistence. Flaws: Shy. Bonds: Adventurer, Nature, Family. Occupation: Barber

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Eida Jamjar, Female Halfling Rogue 3
Small (2'9") Halfling, Neutral Evil (CR 3)
Armor Class 15
Hit Points 11 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 10 (+0)11 (+0) 10 (+0)12 (+1)
Skills Medicine +2, Nature +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 6000 cp.


Social Check DCs


Radomir Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a white coat over a brown low-cut shirt, and a feathered hat upon his head. He wears his brown hair down. His green unseeing eyes seem to look past you.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He served in the navy to pay for his family's outstanding loans. A freak accident while working with his Merchant mother left him crippled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: A strong sense of loyalty to Half-Orc people.

Ideals: Athletic, Joker. Flaws: Disease, Racist. Bonds: Military. Occupation: Spice Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Radomir Silvereyes, Male Halfling Cleric 7
Small (3'1") Halfling, Neutral Good (CR 7)
Armor Class 14
Hit Points 54 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 16 (+3)16 (+3) 13 (+1)14 (+2)
Skills Medicine +4, Nature +6
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Undercommon, Ignan
Attacks Melee +0 / 2d8-3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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