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NPC Generator

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Advanced [show]


Krimmon Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses like a well dressed Sculptor does. He has a long silver beard with little hanging trinkets. He is baby faced.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is harsh and unforgiving.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with lycanthropy at a very young age, Krimmon has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Job, Rich. Occupation: Sculptor

Voice: Eastern European accent

Attributes [hide]

Krimmon Porridgepot, Male Halfling Fighter 1
Small (3'4") Halfling, Chaotic Evil (CR 1)
Armor Class 16
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)20 (+5) 16 (+3)12 (+1) 6 (-2)17 (+3)
Skills Animal Handling +0, Deception +5
Senses Passive Perception 8
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d4-1, Ranged +7 / 1d4+5, Grapple +5

Possessions: 20 gp. 1 Masterwork Common Melee.


Social Check DCs


Joser Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear flannel. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the north, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He now mingles about in high society.

Motivation: Wants to have a good time and be beloved; and he is greedy

Ideals: Optimist. Flaws: Shy. Bonds: Slave, Immigrant, Rich. Occupation: Unemployed

Voice: Dutch accent

Attributes [hide]

Joser Glenfellow, Male Halfling Cleric 3
Small (3'2") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 19 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)16 (+3) 14 (+2)8 (-1)
Skills Arcana +5, Intimidation +1
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Celestial, Aquan
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Enialis Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears a violet Stetson hat and violet clothes. He has a white handlebar mustache and slicked back white hair. He wears crescent spectacles with a black brim.

Personality: He can speak with the recently deceased. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Sold as a small child to a brothel owner, Enialis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Cleric school at a young age so that he could practice his arcane talents. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His spouse's relatives view him with great suspicion; and many dire rats want him driven away

Ideals: Gifted, Entrepeneur. Bonds: Family, Mentor, Enemies. Occupation: Actor

Voice: Spits and sputters

Attributes [hide]

Enialis Arnuanna, Male Half-Elf Cleric 4
Medium (5'0") Half-Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)9 (-1) 10 (+0)18 (+4)
Skills Animal Handling +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 300 gp. Moonstone (80 gp). 1 Minor magic item.


Social Check DCs


Anverth Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a blue coat over a white low-cut shirt, and a Stetson hat upon his head. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Anverth and his spouse have recently divorced.

Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc

Flaws: Antagonistic, Secretive. Bonds: Military, Adventurer. Occupation: Fletcher

Voice: Uses sign language

Attributes [hide]

Anverth Loofollue, Male Gnome Bard 14
Small (3'5") Gnome, Neutral Good (CR 14)
Armor Class 12
Hit Points 104 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)14 (+2) 15 (+2)13 (+1)
Skills History +7, Persuasion +6
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Gnoll
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1543333

Possessions: Solid gold idol (300 gp). Silver comb with moonstones (800 gp). 1 Medium magic item.


Social Check DCs

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